remove m_szDescription. Nothing uses it, it doesn't do much
to describe the game, and it can't be localized.
This commit is contained in:
@@ -39,7 +39,6 @@ class Game
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{
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{
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public:
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public:
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const char *m_szName;
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const char *m_szName;
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const char *m_szDescription;
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bool m_bCountNotesSeparately; // Count multiple notes in a row as separate notes or as one note
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bool m_bCountNotesSeparately; // Count multiple notes in a row as separate notes or as one note
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int m_iButtonsPerController;
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int m_iButtonsPerController;
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@@ -114,7 +114,6 @@ static Game g_Games[NUM_GAMES] =
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{
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{
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{ // GAME_DANCE
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{ // GAME_DANCE
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"dance", // m_szName
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"dance", // m_szName
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"4 foot panels or 6 foot panels", // m_szDescription
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false, // m_bCountNotesSeparately
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false, // m_bCountNotesSeparately
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NUM_DANCE_BUTTONS, // m_iButtonsPerController
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NUM_DANCE_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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@@ -200,7 +199,6 @@ static Game g_Games[NUM_GAMES] =
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},
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},
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{ // GAME_PUMP
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{ // GAME_PUMP
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"pump", // m_szName
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"pump", // m_szName
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"5 foot panels", // m_szDescription
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false, // m_bCountNotesSeparately
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false, // m_bCountNotesSeparately
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NUM_PUMP_BUTTONS, // m_iButtonsPerController
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NUM_PUMP_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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@@ -283,7 +281,6 @@ static Game g_Games[NUM_GAMES] =
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},
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},
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{
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{
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"ez2", // m_szName
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"ez2", // m_szName
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"4 hand sensors + 3 foot panels", // m_szDescription
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false, // m_bCountNotesSeparately
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false, // m_bCountNotesSeparately
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NUM_EZ2_BUTTONS, // m_iButtonsPerController
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NUM_EZ2_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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@@ -372,7 +369,6 @@ static Game g_Games[NUM_GAMES] =
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},
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},
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{ // GAME_PARA
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{ // GAME_PARA
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"para", // m_szName
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"para", // m_szName
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"5 hand sensors", // m_szDescription
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false, // m_bCountNotesSeparately
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false, // m_bCountNotesSeparately
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NUM_PARA_BUTTONS, // m_iButtonsPerController
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NUM_PARA_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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@@ -455,7 +451,6 @@ static Game g_Games[NUM_GAMES] =
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},
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},
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{ // GAME_DS3DDX
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{ // GAME_DS3DDX
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"ds3ddx", // m_szName
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"ds3ddx", // m_szName
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"4 hand sensors + 4 foot panels", // m_szDescription
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false, // m_bCountNotesSeparately
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false, // m_bCountNotesSeparately
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NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
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NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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@@ -547,7 +542,6 @@ static Game g_Games[NUM_GAMES] =
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},
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},
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{ // GAME_BEAT
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{ // GAME_BEAT
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"beat", // m_szName
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"beat", // m_szName
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"5 hand buttons or 7 hand buttons, + 1 scratch pad", // m_szDescription
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true, // m_bCountNotesSeparately
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true, // m_bCountNotesSeparately
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NUM_BEAT_BUTTONS, // m_iButtonsPerController
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NUM_BEAT_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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@@ -642,7 +636,6 @@ static Game g_Games[NUM_GAMES] =
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},
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},
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{ // GAME_MANIAX
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{ // GAME_MANIAX
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"maniax", // m_szName
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"maniax", // m_szName
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"4 hand sensors", // m_szDescription
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false, // m_bCountNotesSeparately
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false, // m_bCountNotesSeparately
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NUM_MANIAX_BUTTONS, // m_iButtonsPerController
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NUM_MANIAX_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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@@ -722,7 +715,6 @@ static Game g_Games[NUM_GAMES] =
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},
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},
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{ // GAME_TECHNO
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{ // GAME_TECHNO
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"techno", // m_szName
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"techno", // m_szName
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"4, 5, or 9 foot panels", // m_szDescription
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false, // m_bCountNotesSeparately
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false, // m_bCountNotesSeparately
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NUM_TECHNO_BUTTONS, // m_iButtonsPerController
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NUM_TECHNO_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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@@ -817,7 +809,6 @@ static Game g_Games[NUM_GAMES] =
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},
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},
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{ // GAME_POPN
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{ // GAME_POPN
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"popn", // m_szName
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"popn", // m_szName
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"5 or 9 hand buttons", // m_szDescription
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true, // m_bCountNotesSeparately
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true, // m_bCountNotesSeparately
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NUM_POPN_BUTTONS, // m_iButtonsPerController
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NUM_POPN_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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@@ -912,7 +903,6 @@ static Game g_Games[NUM_GAMES] =
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},
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},
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{ // GAME_LIGHTS
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{ // GAME_LIGHTS
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"lights", // m_szName
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"lights", // m_szName
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"8 lights", // m_szDescription
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false, // m_bCountNotesSeparately
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false, // m_bCountNotesSeparately
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NUM_LIGHTS_BUTTONS, // m_iButtonsPerController
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NUM_LIGHTS_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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