diff --git a/stepmania/src/Game.h b/stepmania/src/Game.h index 35e344846f..b52a7a189b 100644 --- a/stepmania/src/Game.h +++ b/stepmania/src/Game.h @@ -39,7 +39,6 @@ class Game { public: const char *m_szName; - const char *m_szDescription; bool m_bCountNotesSeparately; // Count multiple notes in a row as separate notes or as one note int m_iButtonsPerController; diff --git a/stepmania/src/GameManager.cpp b/stepmania/src/GameManager.cpp index 76309ba851..466e18d9c2 100644 --- a/stepmania/src/GameManager.cpp +++ b/stepmania/src/GameManager.cpp @@ -114,7 +114,6 @@ static Game g_Games[NUM_GAMES] = { { // GAME_DANCE "dance", // m_szName - "4 foot panels or 6 foot panels", // m_szDescription false, // m_bCountNotesSeparately NUM_DANCE_BUTTONS, // m_iButtonsPerController { // m_szButtonNames @@ -200,7 +199,6 @@ static Game g_Games[NUM_GAMES] = }, { // GAME_PUMP "pump", // m_szName - "5 foot panels", // m_szDescription false, // m_bCountNotesSeparately NUM_PUMP_BUTTONS, // m_iButtonsPerController { // m_szButtonNames @@ -283,7 +281,6 @@ static Game g_Games[NUM_GAMES] = }, { "ez2", // m_szName - "4 hand sensors + 3 foot panels", // m_szDescription false, // m_bCountNotesSeparately NUM_EZ2_BUTTONS, // m_iButtonsPerController { // m_szButtonNames @@ -372,7 +369,6 @@ static Game g_Games[NUM_GAMES] = }, { // GAME_PARA "para", // m_szName - "5 hand sensors", // m_szDescription false, // m_bCountNotesSeparately NUM_PARA_BUTTONS, // m_iButtonsPerController { // m_szButtonNames @@ -455,7 +451,6 @@ static Game g_Games[NUM_GAMES] = }, { // GAME_DS3DDX "ds3ddx", // m_szName - "4 hand sensors + 4 foot panels", // m_szDescription false, // m_bCountNotesSeparately NUM_DS3DDX_BUTTONS, // m_iButtonsPerController { // m_szButtonNames @@ -547,7 +542,6 @@ static Game g_Games[NUM_GAMES] = }, { // GAME_BEAT "beat", // m_szName - "5 hand buttons or 7 hand buttons, + 1 scratch pad", // m_szDescription true, // m_bCountNotesSeparately NUM_BEAT_BUTTONS, // m_iButtonsPerController { // m_szButtonNames @@ -642,7 +636,6 @@ static Game g_Games[NUM_GAMES] = }, { // GAME_MANIAX "maniax", // m_szName - "4 hand sensors", // m_szDescription false, // m_bCountNotesSeparately NUM_MANIAX_BUTTONS, // m_iButtonsPerController { // m_szButtonNames @@ -722,7 +715,6 @@ static Game g_Games[NUM_GAMES] = }, { // GAME_TECHNO "techno", // m_szName - "4, 5, or 9 foot panels", // m_szDescription false, // m_bCountNotesSeparately NUM_TECHNO_BUTTONS, // m_iButtonsPerController { // m_szButtonNames @@ -817,7 +809,6 @@ static Game g_Games[NUM_GAMES] = }, { // GAME_POPN "popn", // m_szName - "5 or 9 hand buttons", // m_szDescription true, // m_bCountNotesSeparately NUM_POPN_BUTTONS, // m_iButtonsPerController { // m_szButtonNames @@ -912,7 +903,6 @@ static Game g_Games[NUM_GAMES] = }, { // GAME_LIGHTS "lights", // m_szName - "8 lights", // m_szDescription false, // m_bCountNotesSeparately NUM_LIGHTS_BUTTONS, // m_iButtonsPerController { // m_szButtonNames