cleanup
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@@ -19,7 +19,7 @@ ReceptorArrow::ReceptorArrow()
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StopAnimating();
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}
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bool ReceptorArrow::Load( const PlayerState* pPlayerState, int iColNo )
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void ReceptorArrow::Load( const PlayerState* pPlayerState, int iColNo )
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{
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m_pPlayerState = pPlayerState;
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m_iColNo = iColNo;
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@@ -45,8 +45,6 @@ bool ReceptorArrow::Load( const PlayerState* pPlayerState, int iColNo )
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this->AddChild( m_pPressBlock );
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this->AddChild( m_pReceptorWaiting );
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this->AddChild( m_pReceptorGo );
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return true;
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}
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void ReceptorArrow::Update( float fDeltaTime )
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@@ -14,7 +14,7 @@ class ReceptorArrow : public ActorFrame
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{
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public:
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ReceptorArrow();
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bool Load( const PlayerState* pPlayerState, int iColNo );
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void Load( const PlayerState* pPlayerState, int iColNo );
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virtual void DrawPrimitives();
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virtual void Update( float fDeltaTime );
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