diff --git a/stepmania/src/ReceptorArrow.cpp b/stepmania/src/ReceptorArrow.cpp index 10d528df55..16fc562653 100644 --- a/stepmania/src/ReceptorArrow.cpp +++ b/stepmania/src/ReceptorArrow.cpp @@ -19,7 +19,7 @@ ReceptorArrow::ReceptorArrow() StopAnimating(); } -bool ReceptorArrow::Load( const PlayerState* pPlayerState, int iColNo ) +void ReceptorArrow::Load( const PlayerState* pPlayerState, int iColNo ) { m_pPlayerState = pPlayerState; m_iColNo = iColNo; @@ -45,8 +45,6 @@ bool ReceptorArrow::Load( const PlayerState* pPlayerState, int iColNo ) this->AddChild( m_pPressBlock ); this->AddChild( m_pReceptorWaiting ); this->AddChild( m_pReceptorGo ); - - return true; } void ReceptorArrow::Update( float fDeltaTime ) diff --git a/stepmania/src/ReceptorArrow.h b/stepmania/src/ReceptorArrow.h index 68b326400b..d614d883b8 100644 --- a/stepmania/src/ReceptorArrow.h +++ b/stepmania/src/ReceptorArrow.h @@ -14,7 +14,7 @@ class ReceptorArrow : public ActorFrame { public: ReceptorArrow(); - bool Load( const PlayerState* pPlayerState, int iColNo ); + void Load( const PlayerState* pPlayerState, int iColNo ); virtual void DrawPrimitives(); virtual void Update( float fDeltaTime );