/* */
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@@ -954,6 +954,10 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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void SaveChanges()
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void SaveChanges()
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{
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{
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/* XXX: Hmm. Better would be to make sure m_pCurCourse is only set when we're
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* playing out of a course, and use that here, so these things wouldn't need to
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* special case play modes. Need to make sure m_pCurCourse gets erased
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* correctly, though. -glenn */
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switch( GAMESTATE->m_PlayMode )
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switch( GAMESTATE->m_PlayMode )
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{
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{
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case PLAY_MODE_ARCADE:
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case PLAY_MODE_ARCADE:
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