diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 8b7dab9977..ac9172c386 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -954,6 +954,10 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ void SaveChanges() { + /* XXX: Hmm. Better would be to make sure m_pCurCourse is only set when we're + * playing out of a course, and use that here, so these things wouldn't need to + * special case play modes. Need to make sure m_pCurCourse gets erased + * correctly, though. -glenn */ switch( GAMESTATE->m_PlayMode ) { case PLAY_MODE_ARCADE: