fix checkpoint

This commit is contained in:
Glenn Maynard
2006-03-29 10:12:24 +00:00
parent 92cfec6bba
commit 757c6f8a6a
+1 -1
View File
@@ -490,7 +490,7 @@ void GameSoundManager::Update( float fDeltaTime )
if( !g_Playing->m_Music->IsPlaying() )
{
/* There's no song playing. Fake it. */
CHECKPOINT_M( ssprintf("%f, delta %f", GAMESTATE->m_fMusicSeconds, fDeltaTime) );
CHECKPOINT_M( ssprintf("%f, delta %f", GAMESTATE->m_fMusicSecondsNoOffset, fDeltaTime) );
GAMESTATE->UpdateSongPosition( GAMESTATE->m_fMusicSecondsNoOffset + fDeltaTime, g_Playing->m_Timing );
return;
}