fix checkpoint
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@@ -490,7 +490,7 @@ void GameSoundManager::Update( float fDeltaTime )
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if( !g_Playing->m_Music->IsPlaying() )
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{
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/* There's no song playing. Fake it. */
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CHECKPOINT_M( ssprintf("%f, delta %f", GAMESTATE->m_fMusicSeconds, fDeltaTime) );
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CHECKPOINT_M( ssprintf("%f, delta %f", GAMESTATE->m_fMusicSecondsNoOffset, fDeltaTime) );
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GAMESTATE->UpdateSongPosition( GAMESTATE->m_fMusicSecondsNoOffset + fDeltaTime, g_Playing->m_Timing );
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return;
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}
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