cleanup
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@@ -2,9 +2,7 @@
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#include "RageSoundDriver_DSound_Software.h"
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#include "DSoundHelpers.h"
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#include "RageTimer.h"
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#include "RageLog.h"
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#include "RageSound.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "PrefsManager.h"
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@@ -13,11 +11,11 @@ static const int channels = 2;
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static const int bytes_per_frame = channels*2; /* 16-bit */
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static const int samplerate = 44100;
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static const int safe_writeahead = 1024*4; /* in frames */
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static int max_writeahead;
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static int g_iMaxWriteahead;
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/* We'll fill the buffer in chunks this big. */
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static const int num_chunks = 8;
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static int chunksize() { return max_writeahead / num_chunks; }
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static int chunksize() { return g_iMaxWriteahead / num_chunks; }
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void RageSound_DSound_Software::MixerThread()
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{
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@@ -25,31 +23,31 @@ void RageSound_DSound_Software::MixerThread()
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if( !SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL) )
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LOG->Warn(werr_ssprintf(GetLastError(), "Failed to set sound thread priority"));
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while( !shutdown_mixer_thread )
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while( !m_bShutdownMixerThread )
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{
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char *locked_buf;
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unsigned len;
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const int64_t play_pos = pcm->GetOutputPosition(); /* must be called before get_output_buf */
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char *pLockedBuf;
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unsigned iLen;
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const int64_t iPlayPos = m_pPCM->GetOutputPosition(); /* must be called before get_output_buf */
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if( !pcm->get_output_buf(&locked_buf, &len, chunksize()) )
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if( !m_pPCM->get_output_buf(&pLockedBuf, &iLen, chunksize()) )
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{
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Sleep( chunksize()*1000 / samplerate );
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continue;
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}
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this->Mix( (int16_t *) locked_buf, len/bytes_per_frame, play_pos, pcm->GetPosition() );
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this->Mix( (int16_t *) pLockedBuf, iLen/bytes_per_frame, iPlayPos, m_pPCM->GetPosition() );
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pcm->release_output_buf(locked_buf, len);
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m_pPCM->release_output_buf( pLockedBuf, iLen );
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}
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/* I'm not sure why, but if we don't stop the stream now, then the thread will take
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* 90ms (our buffer size) longer to close. */
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pcm->Stop();
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m_pPCM->Stop();
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}
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int64_t RageSound_DSound_Software::GetPosition( const RageSoundBase *snd ) const
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int64_t RageSound_DSound_Software::GetPosition( const RageSoundBase *pSound ) const
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{
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return pcm->GetPosition();
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return m_pPCM->GetPosition();
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}
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int RageSound_DSound_Software::MixerThread_start(void *p)
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@@ -60,8 +58,8 @@ int RageSound_DSound_Software::MixerThread_start(void *p)
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RageSound_DSound_Software::RageSound_DSound_Software()
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{
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shutdown_mixer_thread = false;
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pcm = NULL;
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m_bShutdownMixerThread = false;
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m_pPCM = NULL;
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}
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CString RageSound_DSound_Software::Init()
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@@ -75,13 +73,13 @@ CString RageSound_DSound_Software::Init()
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if( ds.IsEmulated() )
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return "Driver unusable (emulated device)";
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max_writeahead = safe_writeahead;
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g_iMaxWriteahead = safe_writeahead;
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if( PREFSMAN->m_iSoundWriteAhead )
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max_writeahead = PREFSMAN->m_iSoundWriteAhead;
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g_iMaxWriteahead = PREFSMAN->m_iSoundWriteAhead;
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/* Create a DirectSound stream, but don't force it into hardware. */
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pcm = new DSoundBuf;
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sError = pcm->Init( ds, DSoundBuf::HW_DONT_CARE, channels, samplerate, 16, max_writeahead );
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m_pPCM = new DSoundBuf;
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sError = m_pPCM->Init( ds, DSoundBuf::HW_DONT_CARE, channels, samplerate, 16, g_iMaxWriteahead );
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if( sError != "" )
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return sError;
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@@ -89,19 +87,19 @@ CString RageSound_DSound_Software::Init()
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* in the buffer. */
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char *locked_buf;
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unsigned len;
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while( pcm->get_output_buf(&locked_buf, &len, chunksize()) )
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while( m_pPCM->get_output_buf(&locked_buf, &len, chunksize()) )
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{
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memset( locked_buf, 0, len );
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pcm->release_output_buf(locked_buf, len);
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m_pPCM->release_output_buf(locked_buf, len);
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}
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StartDecodeThread();
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/* Start playing. */
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pcm->Play();
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m_pPCM->Play();
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MixingThread.SetName("Mixer thread");
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MixingThread.Create( MixerThread_start, this );
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m_MixingThread.SetName("Mixer thread");
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m_MixingThread.Create( MixerThread_start, this );
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return CString();
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}
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@@ -109,17 +107,17 @@ CString RageSound_DSound_Software::Init()
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RageSound_DSound_Software::~RageSound_DSound_Software()
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{
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/* Signal the mixing thread to quit. */
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if( MixingThread.IsCreated() )
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if( m_MixingThread.IsCreated() )
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{
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shutdown_mixer_thread = true;
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m_bShutdownMixerThread = true;
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LOG->Trace("Shutting down mixer thread ...");
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LOG->Flush();
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MixingThread.Wait();
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m_MixingThread.Wait();
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LOG->Trace("Mixer thread shut down.");
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LOG->Flush();
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}
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delete pcm;
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delete m_pPCM;
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}
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void RageSound_DSound_Software::SetupDecodingThread()
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@@ -130,7 +128,7 @@ void RageSound_DSound_Software::SetupDecodingThread()
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float RageSound_DSound_Software::GetPlayLatency() const
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{
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return (1.0f / samplerate) * max_writeahead;
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return (1.0f / samplerate) * g_iMaxWriteahead;
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}
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int RageSound_DSound_Software::GetSampleRate( int rate ) const
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@@ -7,26 +7,28 @@
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class RageSound_DSound_Software: public RageSound_Generic_Software
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{
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DSound ds;
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DSoundBuf *pcm;
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bool shutdown_mixer_thread;
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static int MixerThread_start(void *p);
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void MixerThread();
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RageThread MixingThread;
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protected:
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void SetupDecodingThread();
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public:
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int64_t GetPosition( const RageSoundBase *snd ) const;
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float GetPlayLatency() const;
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int GetSampleRate( int rate ) const;
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RageSound_DSound_Software();
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virtual ~RageSound_DSound_Software();
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CString Init();
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int64_t GetPosition( const RageSoundBase *pSound ) const;
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float GetPlayLatency() const;
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int GetSampleRate( int rate ) const;
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protected:
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void SetupDecodingThread();
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private:
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DSound ds;
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DSoundBuf *m_pPCM;
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bool m_bShutdownMixerThread;
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static int MixerThread_start(void *p);
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void MixerThread();
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RageThread m_MixingThread;
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};
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#define USE_RAGE_SOUND_DSOUND_SOFTWARE
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