This is done by Player::Update(), and we don't change note skins this way anymore.

This commit is contained in:
Glenn Maynard
2006-01-18 22:10:43 +00:00
parent 53ed245d24
commit 74404f2b13
-4
View File
@@ -989,10 +989,6 @@ void ScreenGameplay::SetupSong( int iSongIndex )
GAMESTATE->m_SongOptions.FromString( a.sModifiers );
}
// UGLY: Force updating the BeatToNoteSkin mapping and cache NoteSkins now, or else
// we'll do it on the first update and skip.
pi->m_pPlayer->ApplyWaitingTransforms();
/* Update attack bOn flags. */
GAMESTATE->Update(0);
pi->GetPlayerState()->RebuildPlayerOptionsFromActiveAttacks();