diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 9a097fa62d..579208e303 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -989,10 +989,6 @@ void ScreenGameplay::SetupSong( int iSongIndex ) GAMESTATE->m_SongOptions.FromString( a.sModifiers ); } - // UGLY: Force updating the BeatToNoteSkin mapping and cache NoteSkins now, or else - // we'll do it on the first update and skip. - pi->m_pPlayer->ApplyWaitingTransforms(); - /* Update attack bOn flags. */ GAMESTATE->Update(0); pi->GetPlayerState()->RebuildPlayerOptionsFromActiveAttacks();