From 74404f2b1369cec37accbd2620e6bfa805f56172 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 18 Jan 2006 22:10:43 +0000 Subject: [PATCH] This is done by Player::Update(), and we don't change note skins this way anymore. --- stepmania/src/ScreenGameplay.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 9a097fa62d..579208e303 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -989,10 +989,6 @@ void ScreenGameplay::SetupSong( int iSongIndex ) GAMESTATE->m_SongOptions.FromString( a.sModifiers ); } - // UGLY: Force updating the BeatToNoteSkin mapping and cache NoteSkins now, or else - // we'll do it on the first update and skip. - pi->m_pPlayer->ApplyWaitingTransforms(); - /* Update attack bOn flags. */ GAMESTATE->Update(0); pi->GetPlayerState()->RebuildPlayerOptionsFromActiveAttacks();