Spacing to make these easier to read.

This commit is contained in:
Steve Checkoway
2006-07-23 23:55:16 +00:00
parent aef5009bfc
commit 73ce25c313
2 changed files with 28 additions and 28 deletions
+17 -17
View File
@@ -128,23 +128,23 @@ void Player::Init(
ScoreKeeper* pPrimaryScoreKeeper, ScoreKeeper* pPrimaryScoreKeeper,
ScoreKeeper* pSecondaryScoreKeeper ) ScoreKeeper* pSecondaryScoreKeeper )
{ {
GRAY_ARROWS_Y_STANDARD.Load(sType,"ReceptorArrowsYStandard"); GRAY_ARROWS_Y_STANDARD.Load( sType, "ReceptorArrowsYStandard" );
GRAY_ARROWS_Y_REVERSE.Load(sType,"ReceptorArrowsYReverse"); GRAY_ARROWS_Y_REVERSE.Load( sType, "ReceptorArrowsYReverse" );
COMBO_X.Load(sType,COMBO_X_NAME,NUM_PLAYERS,2); COMBO_X.Load( sType, COMBO_X_NAME,NUM_PLAYERS, 2 );
COMBO_Y.Load(sType,"ComboY"); COMBO_Y.Load( sType, "ComboY" );
COMBO_Y_REVERSE.Load(sType,"ComboYReverse"); COMBO_Y_REVERSE.Load( sType, "ComboYReverse" );
COMBO_CENTERED_ADDY.Load(sType,"ComboCenteredAddY"); COMBO_CENTERED_ADDY.Load( sType, "ComboCenteredAddY" );
COMBO_CENTERED_ADDY_REVERSE.Load(sType,"ComboCenteredAddYReverse"); COMBO_CENTERED_ADDY_REVERSE.Load( sType, "ComboCenteredAddYReverse" );
ATTACK_DISPLAY_X.Load(sType,ATTACK_DISPLAY_X_NAME,NUM_PLAYERS,2); ATTACK_DISPLAY_X.Load( sType, ATTACK_DISPLAY_X_NAME, NUM_PLAYERS, 2 );
ATTACK_DISPLAY_Y.Load(sType,"AttackDisplayY"); ATTACK_DISPLAY_Y.Load( sType, "AttackDisplayY" );
ATTACK_DISPLAY_Y_REVERSE.Load(sType,"AttackDisplayYReverse"); ATTACK_DISPLAY_Y_REVERSE.Load( sType, "AttackDisplayYReverse" );
HOLD_JUDGMENT_Y_STANDARD.Load(sType,"HoldJudgmentYStandard"); HOLD_JUDGMENT_Y_STANDARD.Load( sType, "HoldJudgmentYStandard" );
HOLD_JUDGMENT_Y_REVERSE.Load(sType,"HoldJudgmentYReverse"); HOLD_JUDGMENT_Y_REVERSE.Load( sType, "HoldJudgmentYReverse" );
BRIGHT_GHOST_COMBO_THRESHOLD.Load(sType,"BrightGhostComboThreshold"); BRIGHT_GHOST_COMBO_THRESHOLD.Load( sType, "BrightGhostComboThreshold" );
TAP_JUDGMENTS_UNDER_FIELD.Load(sType,"TapJudgmentsUnderField"); TAP_JUDGMENTS_UNDER_FIELD.Load( sType, "TapJudgmentsUnderField" );
HOLD_JUDGMENTS_UNDER_FIELD.Load(sType,"HoldJudgmentsUnderField"); HOLD_JUDGMENTS_UNDER_FIELD.Load( sType, "HoldJudgmentsUnderField" );
START_DRAWING_AT_PIXELS.Load(sType,"StartDrawingAtPixels"); START_DRAWING_AT_PIXELS.Load( sType, "StartDrawingAtPixels" );
STOP_DRAWING_AT_PIXELS.Load(sType,"StopDrawingAtPixels"); STOP_DRAWING_AT_PIXELS.Load( sType, "StopDrawingAtPixels" );
if( m_pJudgment ) if( m_pJudgment )
{ {