From 73ce25c3132d774a3dd03e1d917fc784ee3ea53b Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Sun, 23 Jul 2006 23:55:16 +0000 Subject: [PATCH] Spacing to make these easier to read. --- stepmania/src/Player.cpp | 34 ++++++++++++++++---------------- stepmania/src/ScreenGameplay.cpp | 22 ++++++++++----------- 2 files changed, 28 insertions(+), 28 deletions(-) diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index a9700142ae..6a778c914b 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -128,23 +128,23 @@ void Player::Init( ScoreKeeper* pPrimaryScoreKeeper, ScoreKeeper* pSecondaryScoreKeeper ) { - GRAY_ARROWS_Y_STANDARD.Load(sType,"ReceptorArrowsYStandard"); - GRAY_ARROWS_Y_REVERSE.Load(sType,"ReceptorArrowsYReverse"); - COMBO_X.Load(sType,COMBO_X_NAME,NUM_PLAYERS,2); - COMBO_Y.Load(sType,"ComboY"); - COMBO_Y_REVERSE.Load(sType,"ComboYReverse"); - COMBO_CENTERED_ADDY.Load(sType,"ComboCenteredAddY"); - COMBO_CENTERED_ADDY_REVERSE.Load(sType,"ComboCenteredAddYReverse"); - ATTACK_DISPLAY_X.Load(sType,ATTACK_DISPLAY_X_NAME,NUM_PLAYERS,2); - ATTACK_DISPLAY_Y.Load(sType,"AttackDisplayY"); - ATTACK_DISPLAY_Y_REVERSE.Load(sType,"AttackDisplayYReverse"); - HOLD_JUDGMENT_Y_STANDARD.Load(sType,"HoldJudgmentYStandard"); - HOLD_JUDGMENT_Y_REVERSE.Load(sType,"HoldJudgmentYReverse"); - BRIGHT_GHOST_COMBO_THRESHOLD.Load(sType,"BrightGhostComboThreshold"); - TAP_JUDGMENTS_UNDER_FIELD.Load(sType,"TapJudgmentsUnderField"); - HOLD_JUDGMENTS_UNDER_FIELD.Load(sType,"HoldJudgmentsUnderField"); - START_DRAWING_AT_PIXELS.Load(sType,"StartDrawingAtPixels"); - STOP_DRAWING_AT_PIXELS.Load(sType,"StopDrawingAtPixels"); + GRAY_ARROWS_Y_STANDARD.Load( sType, "ReceptorArrowsYStandard" ); + GRAY_ARROWS_Y_REVERSE.Load( sType, "ReceptorArrowsYReverse" ); + COMBO_X.Load( sType, COMBO_X_NAME,NUM_PLAYERS, 2 ); + COMBO_Y.Load( sType, "ComboY" ); + COMBO_Y_REVERSE.Load( sType, "ComboYReverse" ); + COMBO_CENTERED_ADDY.Load( sType, "ComboCenteredAddY" ); + COMBO_CENTERED_ADDY_REVERSE.Load( sType, "ComboCenteredAddYReverse" ); + ATTACK_DISPLAY_X.Load( sType, ATTACK_DISPLAY_X_NAME, NUM_PLAYERS, 2 ); + ATTACK_DISPLAY_Y.Load( sType, "AttackDisplayY" ); + ATTACK_DISPLAY_Y_REVERSE.Load( sType, "AttackDisplayYReverse" ); + HOLD_JUDGMENT_Y_STANDARD.Load( sType, "HoldJudgmentYStandard" ); + HOLD_JUDGMENT_Y_REVERSE.Load( sType, "HoldJudgmentYReverse" ); + BRIGHT_GHOST_COMBO_THRESHOLD.Load( sType, "BrightGhostComboThreshold" ); + TAP_JUDGMENTS_UNDER_FIELD.Load( sType, "TapJudgmentsUnderField" ); + HOLD_JUDGMENTS_UNDER_FIELD.Load( sType, "HoldJudgmentsUnderField" ); + START_DRAWING_AT_PIXELS.Load( sType, "StartDrawingAtPixels" ); + STOP_DRAWING_AT_PIXELS.Load( sType, "StopDrawingAtPixels" ); if( m_pJudgment ) { diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 1031ee69a0..56ce257b2e 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -333,17 +333,17 @@ void ScreenGameplay::Init() void ScreenGameplay::Init( bool bUseSongBackgroundAndForeground ) { - PLAYER_TYPE.Load( m_sName, "PlayerType" ); - GIVE_UP_START_TEXT.Load( m_sName, "GiveUpStartText" ); - GIVE_UP_BACK_TEXT.Load( m_sName, "GiveUpBackText" ); - GIVE_UP_ABORTED_TEXT.Load( m_sName, "GiveUpAbortedText" ); - MUSIC_FADE_OUT_SECONDS.Load( m_sName, "MusicFadeOutSeconds" ); - START_GIVES_UP.Load( m_sName, "StartGivesUp" ); - BACK_GIVES_UP.Load( m_sName, "BackGivesUp" ); - GIVING_UP_GOES_TO_PREV_SCREEN.Load( m_sName, "GivingUpGoesToPrevScreen" ); - GIVING_UP_GOES_TO_NEXT_SCREEN.Load( m_sName, "GivingUpGoesToNextScreen" ); - FAIL_AFTER_30_MISSES.Load( m_sName, "FailAfter30Misses" ); - ALLOW_CENTER_1_PLAYER.Load( m_sName, "AllowCenter1Player" ); + PLAYER_TYPE.Load( m_sName, "PlayerType" ); + GIVE_UP_START_TEXT.Load( m_sName, "GiveUpStartText" ); + GIVE_UP_BACK_TEXT.Load( m_sName, "GiveUpBackText" ); + GIVE_UP_ABORTED_TEXT.Load( m_sName, "GiveUpAbortedText" ); + MUSIC_FADE_OUT_SECONDS.Load( m_sName, "MusicFadeOutSeconds" ); + START_GIVES_UP.Load( m_sName, "StartGivesUp" ); + BACK_GIVES_UP.Load( m_sName, "BackGivesUp" ); + GIVING_UP_GOES_TO_PREV_SCREEN.Load( m_sName, "GivingUpGoesToPrevScreen" ); + GIVING_UP_GOES_TO_NEXT_SCREEN.Load( m_sName, "GivingUpGoesToNextScreen" ); + FAIL_AFTER_30_MISSES.Load( m_sName, "FailAfter30Misses" ); + ALLOW_CENTER_1_PLAYER.Load( m_sName, "AllowCenter1Player" ); if( bUseSongBackgroundAndForeground ) {