Spacing to make these easier to read.

This commit is contained in:
Steve Checkoway
2006-07-23 23:55:16 +00:00
parent aef5009bfc
commit 73ce25c313
2 changed files with 28 additions and 28 deletions
+11 -11
View File
@@ -333,17 +333,17 @@ void ScreenGameplay::Init()
void ScreenGameplay::Init( bool bUseSongBackgroundAndForeground )
{
PLAYER_TYPE.Load( m_sName, "PlayerType" );
GIVE_UP_START_TEXT.Load( m_sName, "GiveUpStartText" );
GIVE_UP_BACK_TEXT.Load( m_sName, "GiveUpBackText" );
GIVE_UP_ABORTED_TEXT.Load( m_sName, "GiveUpAbortedText" );
MUSIC_FADE_OUT_SECONDS.Load( m_sName, "MusicFadeOutSeconds" );
START_GIVES_UP.Load( m_sName, "StartGivesUp" );
BACK_GIVES_UP.Load( m_sName, "BackGivesUp" );
GIVING_UP_GOES_TO_PREV_SCREEN.Load( m_sName, "GivingUpGoesToPrevScreen" );
GIVING_UP_GOES_TO_NEXT_SCREEN.Load( m_sName, "GivingUpGoesToNextScreen" );
FAIL_AFTER_30_MISSES.Load( m_sName, "FailAfter30Misses" );
ALLOW_CENTER_1_PLAYER.Load( m_sName, "AllowCenter1Player" );
PLAYER_TYPE.Load( m_sName, "PlayerType" );
GIVE_UP_START_TEXT.Load( m_sName, "GiveUpStartText" );
GIVE_UP_BACK_TEXT.Load( m_sName, "GiveUpBackText" );
GIVE_UP_ABORTED_TEXT.Load( m_sName, "GiveUpAbortedText" );
MUSIC_FADE_OUT_SECONDS.Load( m_sName, "MusicFadeOutSeconds" );
START_GIVES_UP.Load( m_sName, "StartGivesUp" );
BACK_GIVES_UP.Load( m_sName, "BackGivesUp" );
GIVING_UP_GOES_TO_PREV_SCREEN.Load( m_sName, "GivingUpGoesToPrevScreen" );
GIVING_UP_GOES_TO_NEXT_SCREEN.Load( m_sName, "GivingUpGoesToNextScreen" );
FAIL_AFTER_30_MISSES.Load( m_sName, "FailAfter30Misses" );
ALLOW_CENTER_1_PLAYER.Load( m_sName, "AllowCenter1Player" );
if( bUseSongBackgroundAndForeground )
{