Spacing to make these easier to read.
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@@ -333,17 +333,17 @@ void ScreenGameplay::Init()
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void ScreenGameplay::Init( bool bUseSongBackgroundAndForeground )
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{
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PLAYER_TYPE.Load( m_sName, "PlayerType" );
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GIVE_UP_START_TEXT.Load( m_sName, "GiveUpStartText" );
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GIVE_UP_BACK_TEXT.Load( m_sName, "GiveUpBackText" );
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GIVE_UP_ABORTED_TEXT.Load( m_sName, "GiveUpAbortedText" );
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MUSIC_FADE_OUT_SECONDS.Load( m_sName, "MusicFadeOutSeconds" );
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START_GIVES_UP.Load( m_sName, "StartGivesUp" );
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BACK_GIVES_UP.Load( m_sName, "BackGivesUp" );
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GIVING_UP_GOES_TO_PREV_SCREEN.Load( m_sName, "GivingUpGoesToPrevScreen" );
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GIVING_UP_GOES_TO_NEXT_SCREEN.Load( m_sName, "GivingUpGoesToNextScreen" );
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FAIL_AFTER_30_MISSES.Load( m_sName, "FailAfter30Misses" );
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ALLOW_CENTER_1_PLAYER.Load( m_sName, "AllowCenter1Player" );
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PLAYER_TYPE.Load( m_sName, "PlayerType" );
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GIVE_UP_START_TEXT.Load( m_sName, "GiveUpStartText" );
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GIVE_UP_BACK_TEXT.Load( m_sName, "GiveUpBackText" );
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GIVE_UP_ABORTED_TEXT.Load( m_sName, "GiveUpAbortedText" );
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MUSIC_FADE_OUT_SECONDS.Load( m_sName, "MusicFadeOutSeconds" );
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START_GIVES_UP.Load( m_sName, "StartGivesUp" );
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BACK_GIVES_UP.Load( m_sName, "BackGivesUp" );
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GIVING_UP_GOES_TO_PREV_SCREEN.Load( m_sName, "GivingUpGoesToPrevScreen" );
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GIVING_UP_GOES_TO_NEXT_SCREEN.Load( m_sName, "GivingUpGoesToNextScreen" );
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FAIL_AFTER_30_MISSES.Load( m_sName, "FailAfter30Misses" );
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ALLOW_CENTER_1_PLAYER.Load( m_sName, "AllowCenter1Player" );
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if( bUseSongBackgroundAndForeground )
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{
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