Files
itgmania212121/stepmania/src/Course.cpp
T
Chris Danford 7361190198 fix "Max Combo" showing on Oni Evauation screen
NG now causes to lose a battery life
songs w/o music no longer show up in courses
changed all "numbers" images to have the same format
2002-09-16 18:25:29 +00:00

241 lines
6.2 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: Course
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Course.h"
#include "PrefsManager.h"
#include "Song.h"
#include "GameManager.h"
#include "SongManager.h"
#include "GameState.h"
#include "RageException.h"
#include "RageLog.h"
#include "MsdFile.h"
#include "PlayerOptions.h"
#include "SongOptions.h"
void Course::LoadFromCRSFile( CString sPath, CArray<Song*,Song*> &apSongs )
{
MsdFile msd;
if( !msd.ReadFile(sPath) )
throw RageException( "Error opening CRS file '%s'.", sPath );
CString sDir, sFName, sExt;
splitrelpath( sPath, sDir, sFName, sExt );
CStringArray arrayPossibleBanners;
GetDirListing( "Courses\\" + sFName + ".png", arrayPossibleBanners, false, true );
GetDirListing( "Courses\\" + sFName + ".jpg", arrayPossibleBanners, false, true );
GetDirListing( "Courses\\" + sFName + ".bmp", arrayPossibleBanners, false, true );
GetDirListing( "Courses\\" + sFName + ".gif", arrayPossibleBanners, false, true );
if( arrayPossibleBanners.GetSize() > 0 )
m_sBannerPath = arrayPossibleBanners[0];
for( int i=0; i<msd.m_iNumValues; i++ )
{
CString sValueName = msd.m_sParams[i][0];
CString* sParams = msd.m_sParams[i];
// handle the data
if( 0 == stricmp(sValueName, "COURSE") )
m_sName = sParams[1];
else if( 0 == stricmp(sValueName, "REPEAT") )
{
sParams[1].MakeLower();
if( sParams[1].Find("yes") != -1 )
m_bRepeat = true;
}
else if( 0 == stricmp(sValueName, "LIVES") )
{
m_iLives = atoi( sParams[1] );
}
else if( 0 == stricmp(sValueName, "EXTRA") )
{
m_iExtra = atoi( sParams[1] );
}
else if( 0 == stricmp(sValueName, "SONG") )
{
CString sSongDir = "Songs\\" + sParams[1] + "\\";
CString sNotesDescription = sParams[2];
CString sModifiers = sParams[3];
int i;
Song* pSong = NULL;
for( i=0; i<apSongs.GetSize(); i++ ) // foreach song
{
CString sThisSongDir = apSongs[i]->m_sSongDir;
if( 0 == stricmp(sThisSongDir, sSongDir) )
pSong = apSongs[i];
}
if( pSong == NULL ) // we didn't find the Song
continue; // skip this song
AddStage( pSong, sNotesDescription, sModifiers );
}
else
LOG->Trace( "Unexpected value named '%s'", sValueName );
}
}
void Course::CreateEndlessCourseFromGroupAndDifficultyClass( CString sGroupName, DifficultyClass dc, CArray<Song*,Song*> &apSongsInGroup )
{
m_bRepeat = true;
m_bRandomize = true;
m_iLives = -1;
CStringArray asPossibleBannerPaths;
GetDirListing( "Songs\\" + sGroupName + "\\banner.png", asPossibleBannerPaths, false, true );
GetDirListing( "Songs\\" + sGroupName + "\\banner.jpg", asPossibleBannerPaths, false, true );
GetDirListing( "Songs\\" + sGroupName + "\\banner.gif", asPossibleBannerPaths, false, true );
GetDirListing( "Songs\\" + sGroupName + "\\banner.bmp", asPossibleBannerPaths, false, true );
if( asPossibleBannerPaths.GetSize() > 0 )
m_sBannerPath = asPossibleBannerPaths[0];
CString sShortGroupName = SONGMAN->ShortenGroupName( sGroupName );
m_sName = sShortGroupName + " ";
switch( dc )
{
case CLASS_EASY: m_sName += "Easy"; break;
case CLASS_MEDIUM: m_sName += "Medium"; break;
case CLASS_HARD: m_sName += "Hard"; break;
}
for( int s=0; s<apSongsInGroup.GetSize(); s++ )
{
Song* pSong = apSongsInGroup[s];
AddStage( pSong, DifficultyClassToString(dc), "" );
}
Shuffle();
}
void Course::Shuffle()
{
/* Shuffle the list. */
for( int i = 0; i < m_iStages; ++i)
swap(SongOrdering[i], SongOrdering[rand() % m_iStages]);
}
Notes* Course::GetNotesForStage( int iStage )
{
Song* pSong = m_apSongs[iStage];
CString sDescription = m_asDescriptions[iStage];
for( int i=0; i<pSong->m_apNotes.GetSize(); i++ )
{
Notes* pNotes = pSong->m_apNotes[i];
/* XXX: hmm. We need to match the first player, then set up other players
* later ... */
if( 0==stricmp(pNotes->m_sDescription, sDescription) &&
GAMESTATE->GetCurrentStyleDef()->MatchesNotesType(pNotes->m_NotesType, 0) )
return pNotes;
}
// Didn't find a matching description. Try to match the DifficultyClass instead.
DifficultyClass dc = Notes::DifficultyClassFromDescriptionAndMeter( sDescription, 5 );
for( i=0; i<pSong->m_apNotes.GetSize(); i++ )
{
Notes* pNotes = pSong->m_apNotes[i];
if( pNotes->m_DifficultyClass == dc &&
GAMESTATE->GetCurrentStyleDef()->MatchesNotesType(pNotes->m_NotesType, 0) )
return pNotes;
}
return NULL;
}
/* When bShuffled is true, returns courses in the song ordering list. */
void Course::GetSongAndNotesForCurrentStyle(
CArray<Song*,Song*>& apSongsOut,
CArray<Notes*,Notes*>& apNotesOut,
CStringArray& asModifiersOut,
bool bShuffled )
{
for( int i=0; i<m_iStages; i++ )
{
int num = bShuffled? SongOrdering[i]:i;
Song* pSong = m_apSongs[num];
Notes* pNotes = GetNotesForStage( num );
CString sModifiers = m_asModifiers[num];
if( !pSong->HasMusic() )
continue; // skip
if( pNotes == NULL )
continue; // skip
apSongsOut.Add( pSong );
apNotesOut.Add( pNotes );
asModifiersOut.Add( sModifiers );
}
}
D3DXCOLOR Course::GetColor()
{
// This could be made smarter
if( m_iStages >= 7 )
return D3DXCOLOR(1,0,0,1); // red
else if( m_iStages >= 4 )
return D3DXCOLOR(1,0.5f,0,1); // orange
else
return D3DXCOLOR(0,1,0,1); // green
}
void Course::GetPlayerOptions( PlayerOptions* pPO_out )
{
*pPO_out = PlayerOptions();
}
void Course::GetSongOptions( SongOptions* pSO_out )
{
*pSO_out = SongOptions();
pSO_out->m_LifeType = (m_iLives==-1) ? SongOptions::LIFE_BAR : SongOptions::LIFE_BATTERY;
if( m_iLives != -1 )
pSO_out->m_iBatteryLives = m_iLives;
}
//
// Sorting stuff
//
int CompareCoursePointersByDifficulty(const void *arg1, const void *arg2)
{
Course* pCourse1 = *(Course**)arg1;
Course* pCourse2 = *(Course**)arg2;
float fScore1 = (float)pCourse1->m_iStages;
float fScore2 = (float)pCourse2->m_iStages;
if( fScore1 < fScore2 )
return -1;
else if( fScore1 == fScore2 )
return 0;
else
return 1;
}
void SortCoursePointerArrayByDifficulty( CArray<Course*,Course*> &apCourses )
{
qsort( apCourses.GetData(), apCourses.GetSize(), sizeof(Course*), CompareCoursePointersByDifficulty );
}