From 72d7695bed7548163fba1ee4ecaf47ece8d581ec Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Mon, 7 Feb 2005 06:19:43 +0000 Subject: [PATCH] run autosync before the game mapping (really) --- stepmania/src/Player.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index d163d3c448..80c4751654 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -847,6 +847,9 @@ void Player::Step( int col, const RageTimer &tm ) m_pNoteField->DidTapNote( col, score, false ); } + if( m_pPlayerState->m_PlayerController == PC_HUMAN && score >= TNS_GREAT ) + HandleAutosync( fNoteOffset ); + // Do game-specific score mapping. score = GAMESTATE->GetCurrentGame()->MapTapNoteScore( score ); @@ -859,9 +862,6 @@ void Player::Step( int col, const RageTimer &tm ) m_pPlayerStageStats->iTotalError += ms_error; } - if( m_pPlayerState->m_PlayerController == PC_HUMAN && score >= TNS_GREAT ) - HandleAutosync( fNoteOffset ); - if( score == TNS_MARVELOUS && !GAMESTATE->ShowMarvelous() ) score = TNS_PERFECT;