Flatten song parsing code a bit. (Gah--that makes patches look really big, when most of the lines are really just changing indentation.)
More minor const fixes in Notes. Handle #DIFFICULTY in KSF. Fix spurious warnings about KSF keys. Clean up KSF parsing slightly.
This commit is contained in:
+83
-83
@@ -742,6 +742,7 @@ bool Notes::LoadFromKSFFile( const CString &sPath )
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throw RageException( "Error opening file '%s'.", sPath );
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int iTickCount = -1; // this is the value we read for TICKCOUNT
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CString iStep; // this is the value we read for STEP
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for( int i=0; i<msd.m_iNumValues; i++ )
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{
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@@ -751,102 +752,101 @@ bool Notes::LoadFromKSFFile( const CString &sPath )
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// handle the data
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if( 0==stricmp(sValueName,"TICKCOUNT") )
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iTickCount = atoi(sParams[1]);
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iTickCount = atoi(sParams[1]);
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else if( 0==stricmp(sValueName,"STEP") )
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iStep = sParams[1];
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else if( 0==stricmp(sValueName,"DIFFICULTY") )
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m_iMeter = atoi(sParams[1]);
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}
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if( iTickCount == -1 )
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{
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iTickCount = 2;
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LOG->Warn( "TICKCOUNT not found; defaulting to %i", sPath, iTickCount );
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}
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NoteData notedata; // read it into here
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CStringArray asRows;
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iStep.TrimLeft();
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split( iStep, "\n", asRows, true );
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int iHoldStartRow[13];
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for( int t=0; t<13; t++ )
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iHoldStartRow[t] = -1;
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for( int r=0; r<asRows.GetSize(); r++ )
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{
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CString& sRowString = asRows[r];
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ASSERT( sRowString.GetLength() == 13 ); // why 13 notes per row. Beats me!
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if( sRowString == "2222222222222" )
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break;
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float fBeatThisRow = r/(float)iTickCount; // the length of a note in a row depends on TICKCOUNT
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int row = BeatToNoteRow(fBeatThisRow);
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for( int t=0; t<13; t++ )
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{
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if( iTickCount == -1 )
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if( sRowString[t] == '4' )
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{
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LOG->Warn( "In KSF file '%s', STEP was read before TICKCOUNT", sPath );
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iTickCount = 2;
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if( iHoldStartRow[t] == -1 )
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iHoldStartRow[t] = r;
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else
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; // ignore middle of hold
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}
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NoteData notedata; // read it into here
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CStringArray asRows;
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sParams[1].TrimLeft();
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split( sParams[1], "\n", asRows, true );
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int iHoldStartRow[13];
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for( int t=0; t<13; t++ )
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iHoldStartRow[t] = -1;
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for( int r=0; r<asRows.GetSize(); r++ )
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else // sRowString[t] != '4'
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{
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CString& sRowString = asRows[r];
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ASSERT( sRowString.GetLength() == 13 ); // why 13 notes per row. Beats me!
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if( sRowString == "2222222222222" )
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break;
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float fBeatThisRow = r/(float)iTickCount; // the length of a note in a row depends on TICKCOUNT
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int row = BeatToNoteRow(fBeatThisRow);
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for( int t=0; t<13; t++ )
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if( iHoldStartRow[t] != -1 ) // this ends the hold
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{
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if( sRowString[t] == '4' )
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{
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if( iHoldStartRow[t] == -1 )
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iHoldStartRow[t] = r;
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else
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; // ignore middle of hold
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}
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else // sRowString[t] != '4'
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{
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if( iHoldStartRow[t] != -1 ) // this ends the hold
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{
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HoldNote hn = { t, iHoldStartRow[t]/(float)iTickCount, (r-1)/(float)iTickCount };
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notedata.AddHoldNote( hn );
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iHoldStartRow[t] = -1;
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}
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}
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if( sRowString[t] != '4' )
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notedata.m_TapNotes[t][row] = sRowString[t];
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HoldNote hn = { t, iHoldStartRow[t]/(float)iTickCount, (r-1)/(float)iTickCount };
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notedata.AddHoldNote( hn );
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iHoldStartRow[t] = -1;
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}
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}
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CString sDir, sFName, sExt;
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splitrelpath( sPath, sDir, sFName, sExt );
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sFName.MakeLower();
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m_sDescription = sFName;
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if( sFName.Find("crazy")!=-1 )
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{
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m_DifficultyClass = CLASS_HARD;
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m_iMeter = 8;
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}
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else if( sFName.Find("hard")!=-1 )
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{
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m_DifficultyClass = CLASS_MEDIUM;
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m_iMeter = 5;
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}
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else if( sFName.Find("easy")!=-1 )
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{
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m_DifficultyClass = CLASS_EASY;
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m_iMeter = 2;
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}
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else
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{
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m_DifficultyClass = CLASS_MEDIUM;
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m_iMeter = 5;
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}
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if( sFName.Find("double") != -1 )
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{
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notedata.m_iNumTracks = 10;
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m_NotesType = NOTES_TYPE_PUMP_DOUBLE;
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}
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else
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{
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notedata.m_iNumTracks = 5;
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m_NotesType = NOTES_TYPE_PUMP_SINGLE;
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}
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m_sSMNoteData = notedata.GetSMNoteDataString();
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if( sRowString[t] != '4' )
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notedata.m_TapNotes[t][row] = sRowString[t];
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}
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else
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LOG->Trace( "Unexpected value named '%s'", sValueName );
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}
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CString sDir, sFName, sExt;
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splitrelpath( sPath, sDir, sFName, sExt );
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sFName.MakeLower();
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m_sDescription = sFName;
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if( sFName.Find("crazy")!=-1 )
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{
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m_DifficultyClass = CLASS_HARD;
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if(!m_iMeter) m_iMeter = 8;
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}
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else if( sFName.Find("hard")!=-1 )
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{
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m_DifficultyClass = CLASS_MEDIUM;
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if(!m_iMeter) m_iMeter = 5;
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}
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else if( sFName.Find("easy")!=-1 )
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{
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m_DifficultyClass = CLASS_EASY;
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if(!m_iMeter) m_iMeter = 2;
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}
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else
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{
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m_DifficultyClass = CLASS_MEDIUM;
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if(!m_iMeter) m_iMeter = 5;
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}
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if( sFName.Find("double") != -1 )
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{
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notedata.m_iNumTracks = 10;
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m_NotesType = NOTES_TYPE_PUMP_DOUBLE;
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}
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else
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{
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notedata.m_iNumTracks = 5;
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m_NotesType = NOTES_TYPE_PUMP_SINGLE;
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}
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m_sSMNoteData = notedata.GetSMNoteDataString();
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return true;
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}
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+177
-174
@@ -73,8 +73,8 @@ void SortStopSegmentsArray( CArray<StopSegment,StopSegment&> &arrayStopSegments
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int CompareAnimationSegments(const void *arg1, const void *arg2)
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{
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// arg1 and arg2 are of type Step**
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AnimationSegment* seg1 = (AnimationSegment*)arg1;
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AnimationSegment* seg2 = (AnimationSegment*)arg2;
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const AnimationSegment* seg1 = (const AnimationSegment*)arg1;
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const AnimationSegment* seg2 = (const AnimationSegment*)arg2;
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float score1 = seg1->m_fStartBeat;
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float score2 = seg2->m_fStartBeat;
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@@ -469,187 +469,187 @@ bool Song::LoadFromBMSDir( CString sDir )
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// valuename, sNoteData, iMeasureNo, iBMSTrackNo, iNumNotesInThisMeasure );
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for( int j=0; j<iNumNotesInThisMeasure; j++ )
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{
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if( arrayNotes[j] != 0 )
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if( arrayNotes[j] == 0 )
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continue;
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float fPercentThroughMeasure = (float)j/(float)iNumNotesInThisMeasure;
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// index is in quarter beats starting at beat 0
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int iStepIndex = (int) ( (iMeasureNo + fPercentThroughMeasure)
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* BEATS_PER_MEASURE * ELEMENTS_PER_BEAT );
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switch( iBMSTrackNo )
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{
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float fPercentThroughMeasure = (float)j/(float)iNumNotesInThisMeasure;
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// index is in quarter beats starting at beat 0
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int iStepIndex = (int) ( (iMeasureNo + fPercentThroughMeasure)
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* BEATS_PER_MEASURE * ELEMENTS_PER_BEAT );
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switch( iBMSTrackNo )
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case 1: // background music track
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{
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case 1: // background music track
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float fBeatOffset = fBeatOffset = NoteRowToBeat( (float)iStepIndex );
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if( fBeatOffset > 10 ) // some BPMs's play the music again at the end. Why? Who knows...
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break;
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float fBPS;
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fBPS = m_BPMSegments[0].m_fBPM/60.0f;
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m_fBeat0OffsetInSeconds = fBeatOffset / fBPS;
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//LOG->Trace( "Found offset to be index %d, beat %f", iStepIndex, NoteRowToBeat(iStepIndex) );
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}
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break;
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case 3: // bpm change
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{
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BPMSegment newSeg( NoteRowToBeat(iStepIndex), (float)arrayNotes[j] );
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AddBPMSegment( newSeg );
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LOG->Trace( "Inserting new BPM change at beat %f, BPM %f", newSeg.m_fStartBeat, newSeg.m_fBPM );
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}
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break;
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// Let me just take a moment to express how frustrated I am with the new,
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// poorly-designed changes to the BMS format.
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//
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//
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// AAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!
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//
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// Thank you.
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case 8: // indirect bpm
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{
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// This is a very inefficient way to parse, but it doesn't matter much
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// because this is only parsed on the first run after the song is installed.
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CString sTagToLookFor = ssprintf( "#BPM%02x", arrayNotes[j] );
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float fBPM = -1;
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// open the song file again and and look for this tag's value
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CStdioFile file;
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if( !file.Open( sPath, CFile::modeRead|CFile::shareDenyNone ) )
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{
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float fBeatOffset = fBeatOffset = NoteRowToBeat( (float)iStepIndex );
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if( fBeatOffset > 10 ) // some BPMs's play the music again at the end. Why? Who knows...
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break;
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float fBPS;
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fBPS = m_BPMSegments[0].m_fBPM/60.0f;
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m_fBeat0OffsetInSeconds = fBeatOffset / fBPS;
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//LOG->Trace( "Found offset to be index %d, beat %f", iStepIndex, NoteRowToBeat(iStepIndex) );
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throw RageException( "Failed to open %s.", sPath );
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return false;
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}
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break;
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case 3: // bpm change
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CString line;
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while( file.ReadString(line) ) // foreach line
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{
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BPMSegment newSeg( NoteRowToBeat(iStepIndex), (float)arrayNotes[j] );
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CString value_name; // fill these in
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CString value_data;
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// BMS value names can be separated by a space or a colon.
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int iIndexOfFirstColon = line.Find( ":" );
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int iIndexOfFirstSpace = line.Find( " " );
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if( iIndexOfFirstColon == -1 )
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iIndexOfFirstColon = 10000;
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if( iIndexOfFirstSpace == -1 )
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iIndexOfFirstSpace = 10000;
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int iIndexOfSeparator = min( iIndexOfFirstSpace, iIndexOfFirstColon );
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if( iIndexOfSeparator != 10000 )
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{
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value_name = line.Mid( 0, iIndexOfSeparator );
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value_data = line; // the rest
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value_data.Delete(0,iIndexOfSeparator+1);
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}
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else // no separator
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{
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value_name = line;
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}
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if( 0==stricmp(value_name, sTagToLookFor) )
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{
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fBPM = (float)atof( value_data );
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break;
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}
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}
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if( fBPM == -1 ) // we didn't find the line we were looking for
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{
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LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.", sTagToLookFor, sPath );
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}
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else
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{
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BPMSegment newSeg( NoteRowToBeat(iStepIndex), fBPM );
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AddBPMSegment( newSeg );
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LOG->Trace( "Inserting new BPM change at beat %f, BPM %f", newSeg.m_fStartBeat, newSeg.m_fBPM );
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}
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break;
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// Let me just take a moment to express how frustrated I am with the new,
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// poorly-designed changes to the BMS format.
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//
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//
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// AAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!
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//
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// Thank you.
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case 8: // indirect bpm
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{
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// This is a very inefficient way to parse, but it doesn't matter much
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// because this is only parsed on the first run after the song is installed.
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CString sTagToLookFor = ssprintf( "#BPM%02x", arrayNotes[j] );
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float fBPM = -1;
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// open the song file again and and look for this tag's value
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CStdioFile file;
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if( !file.Open( sPath, CFile::modeRead|CFile::shareDenyNone ) )
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{
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throw RageException( "Failed to open %s.", sPath );
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return false;
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}
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CString line;
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while( file.ReadString(line) ) // foreach line
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{
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CString value_name; // fill these in
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CString value_data;
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// BMS value names can be separated by a space or a colon.
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int iIndexOfFirstColon = line.Find( ":" );
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int iIndexOfFirstSpace = line.Find( " " );
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if( iIndexOfFirstColon == -1 )
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iIndexOfFirstColon = 10000;
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if( iIndexOfFirstSpace == -1 )
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iIndexOfFirstSpace = 10000;
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int iIndexOfSeparator = min( iIndexOfFirstSpace, iIndexOfFirstColon );
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if( iIndexOfSeparator != 10000 )
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{
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value_name = line.Mid( 0, iIndexOfSeparator );
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value_data = line; // the rest
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value_data.Delete(0,iIndexOfSeparator+1);
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}
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else // no separator
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{
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value_name = line;
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}
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if( 0==stricmp(value_name, sTagToLookFor) )
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{
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fBPM = (float)atof( value_data );
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break;
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}
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}
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if( fBPM == -1 ) // we didn't find the line we were looking for
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{
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LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.", sTagToLookFor, sPath );
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}
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else
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{
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BPMSegment newSeg( NoteRowToBeat(iStepIndex), fBPM );
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AddBPMSegment( newSeg );
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LOG->Trace( "Inserting new BPM change at beat %f, BPM %f", newSeg.m_fStartBeat, newSeg.m_fBPM );
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}
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file.Close();
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}
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break;
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case 9: // stop
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{
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// This is a very inefficient way to parse, but it doesn't
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// matter much because this is only parsed on the first run after the song is installed.
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CString sTagToLookFor = ssprintf( "#STOP%02x", arrayNotes[j] );
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float fFreezeStartBeat = NoteRowToBeat(iStepIndex);
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float fFreezeSecs = -1;
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// open the song file again and and look for this tag's value
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CStdioFile file;
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if( !file.Open( sPath, CFile::modeRead|CFile::shareDenyNone ) )
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throw RageException( "Failed to open %s.", sPath );
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CString line;
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while( file.ReadString(line) ) // foreach line
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{
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CString value_name; // fill these in
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CString value_data;
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|
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// BMS value names can be separated by a space or a colon.
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int iIndexOfFirstColon = line.Find( ":" );
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int iIndexOfFirstSpace = line.Find( " " );
|
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|
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if( iIndexOfFirstColon == -1 )
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iIndexOfFirstColon = 10000;
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if( iIndexOfFirstSpace == -1 )
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iIndexOfFirstSpace = 10000;
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int iIndexOfSeparator = min( iIndexOfFirstSpace, iIndexOfFirstColon );
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if( iIndexOfSeparator != 10000 )
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{
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value_name = line.Mid( 0, iIndexOfSeparator );
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value_data = line; // the rest
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value_data.Delete(0,iIndexOfSeparator+1);
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}
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else // no separator
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{
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value_name = line;
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}
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if( 0==stricmp(value_name, sTagToLookFor) )
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{
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// find the BPM at the time of this freeze
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float fBPM = -1;
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for( int i=0; i<m_BPMSegments.GetSize()-1; i++ )
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{
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if( m_BPMSegments[i].m_fStartBeat <= fFreezeStartBeat &&
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m_BPMSegments[i+1].m_fStartBeat > fFreezeStartBeat )
|
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{
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fBPM = m_BPMSegments[i].m_fBPM;
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break;
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}
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}
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// the BPM segment of this beat is the last BPM segment
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if( fBPM == -1 )
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||||
fBPM = m_BPMSegments[m_BPMSegments.GetSize()-1].m_fBPM;
|
||||
|
||||
fFreezeSecs = (float)atof(value_data)/(fBPM*0.81f); // I have no idea what units these are in, so I experimented until finding this factor.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( fFreezeSecs == -1 ) // we didn't find the line we were looking for
|
||||
{
|
||||
LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.", sTagToLookFor, sPath );
|
||||
}
|
||||
else
|
||||
{
|
||||
StopSegment newSeg( fFreezeStartBeat, fFreezeSecs );
|
||||
AddStopSegment( newSeg );
|
||||
LOG->Trace( "Inserting new Freeze at beat %f, secs %f", newSeg.m_fStartBeat, newSeg.m_fStopSeconds );
|
||||
}
|
||||
|
||||
file.Close();
|
||||
}
|
||||
break;
|
||||
file.Close();
|
||||
}
|
||||
break;
|
||||
case 9: // stop
|
||||
{
|
||||
// This is a very inefficient way to parse, but it doesn't
|
||||
// matter much because this is only parsed on the first run after the song is installed.
|
||||
CString sTagToLookFor = ssprintf( "#STOP%02x", arrayNotes[j] );
|
||||
float fFreezeStartBeat = NoteRowToBeat(iStepIndex);
|
||||
float fFreezeSecs = -1;
|
||||
|
||||
|
||||
// open the song file again and and look for this tag's value
|
||||
CStdioFile file;
|
||||
if( !file.Open( sPath, CFile::modeRead|CFile::shareDenyNone ) )
|
||||
throw RageException( "Failed to open %s.", sPath );
|
||||
|
||||
CString line;
|
||||
while( file.ReadString(line) ) // foreach line
|
||||
{
|
||||
CString value_name; // fill these in
|
||||
CString value_data;
|
||||
|
||||
// BMS value names can be separated by a space or a colon.
|
||||
int iIndexOfFirstColon = line.Find( ":" );
|
||||
int iIndexOfFirstSpace = line.Find( " " );
|
||||
|
||||
if( iIndexOfFirstColon == -1 )
|
||||
iIndexOfFirstColon = 10000;
|
||||
if( iIndexOfFirstSpace == -1 )
|
||||
iIndexOfFirstSpace = 10000;
|
||||
|
||||
int iIndexOfSeparator = min( iIndexOfFirstSpace, iIndexOfFirstColon );
|
||||
|
||||
if( iIndexOfSeparator != 10000 )
|
||||
{
|
||||
value_name = line.Mid( 0, iIndexOfSeparator );
|
||||
value_data = line; // the rest
|
||||
value_data.Delete(0,iIndexOfSeparator+1);
|
||||
}
|
||||
else // no separator
|
||||
{
|
||||
value_name = line;
|
||||
}
|
||||
|
||||
if( 0==stricmp(value_name, sTagToLookFor) )
|
||||
{
|
||||
// find the BPM at the time of this freeze
|
||||
float fBPM = -1;
|
||||
for( int i=0; i<m_BPMSegments.GetSize()-1; i++ )
|
||||
{
|
||||
if( m_BPMSegments[i].m_fStartBeat <= fFreezeStartBeat &&
|
||||
m_BPMSegments[i+1].m_fStartBeat > fFreezeStartBeat )
|
||||
{
|
||||
fBPM = m_BPMSegments[i].m_fBPM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// the BPM segment of this beat is the last BPM segment
|
||||
if( fBPM == -1 )
|
||||
fBPM = m_BPMSegments[m_BPMSegments.GetSize()-1].m_fBPM;
|
||||
|
||||
fFreezeSecs = (float)atof(value_data)/(fBPM*0.81f); // I have no idea what units these are in, so I experimented until finding this factor.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( fFreezeSecs == -1 ) // we didn't find the line we were looking for
|
||||
{
|
||||
LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.", sTagToLookFor, sPath );
|
||||
}
|
||||
else
|
||||
{
|
||||
StopSegment newSeg( fFreezeStartBeat, fFreezeSecs );
|
||||
AddStopSegment( newSeg );
|
||||
LOG->Trace( "Inserting new Freeze at beat %f, secs %f", newSeg.m_fStartBeat, newSeg.m_fStopSeconds );
|
||||
}
|
||||
|
||||
file.Close();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1013,7 +1013,10 @@ bool Song::LoadFromKSFDir( CString sDir )
|
||||
|
||||
else if( 0==stricmp(sValueName,"STARTTIME") )
|
||||
m_fBeat0OffsetInSeconds = -(float)atof(sParams[1])/100;
|
||||
|
||||
else if( 0==stricmp(sValueName,"TICKCOUNT") ||
|
||||
0==stricmp(sValueName,"STEP") ||
|
||||
0==stricmp(sValueName,"DIFFICULTY"))
|
||||
; /* Handled in Notes::LoadFromKSFFile; don't warn. */
|
||||
else
|
||||
LOG->Trace( "Unexpected value named '%s'", sValueName );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user