Only populate lines that are being shown.

This commit is contained in:
Josh Allen
2008-04-26 19:40:05 +00:00
parent 57cf3248ed
commit 5be01cfab7
+11 -6
View File
@@ -28,10 +28,11 @@ void ScreenNetEvaluation::Init()
m_bHasStats = false;
m_iCurrentPlayer = 0;
FOREACH_ENUM( PlayerNumber, pn )
if( GAMESTATE->IsPlayerEnabled(pn) )
m_pActivePlayer = pn;
FOREACH_EnabledPlayer( pn )
{
m_pActivePlayer = pn;
}
if( m_pActivePlayer == PLAYER_1 )
m_iShowSide = 2;
else
@@ -192,9 +193,13 @@ void ScreenNetEvaluation::UpdateStats()
for( int j=0; j<NETNUMTAPSCORES; ++j )
{
int iNumDigits = (j==JudgmentLine_MaxCombo)? MAX_COMBO_NUM_DIGITS:4;
if( GAMESTATE->IsPlayerEnabled(m_pActivePlayer) ) // XXX: Why would this not be the case? -- Steve
//The name will be blank if ScreenEvaluation determined the
//line should not be shown
if( !m_textJudgmentLineNumber[j][m_pActivePlayer].GetName().empty() )
{
int iNumDigits = (j==JudgmentLine_MaxCombo)? MAX_COMBO_NUM_DIGITS:4;
m_textJudgmentLineNumber[j][m_pActivePlayer].SetText( ssprintf("%*d", iNumDigits, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].tapScores[j]) );
}
}
m_textPlayerOptions[m_pActivePlayer].SetText( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].playerOptions );