cleanup
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@@ -373,7 +373,7 @@ void PlayerStageStats::GetLifeRecord( float *fLifeOut, int iNumSamples, float fS
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}
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}
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/* If "rollover" is true, we're being called before gameplay begins, so we can record
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/* If bRollover is true, we're being called before gameplay begins, so we can record
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* the amount of the first combo that comes from the previous song. */
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void PlayerStageStats::UpdateComboList( float fSecond, bool bRollover )
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{
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@@ -43,9 +43,6 @@ const int FILE_CACHE_VERSION = 144; // increment this to invalidate cache
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const float DEFAULT_MUSIC_SAMPLE_LENGTH = 12.f;
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//////////////////////////////
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// Song
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//////////////////////////////
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Song::Song()
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{
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FOREACH_BackgroundLayer( i )
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