diff --git a/stepmania/src/PlayerStageStats.cpp b/stepmania/src/PlayerStageStats.cpp index f494696532..4f4115968c 100644 --- a/stepmania/src/PlayerStageStats.cpp +++ b/stepmania/src/PlayerStageStats.cpp @@ -373,7 +373,7 @@ void PlayerStageStats::GetLifeRecord( float *fLifeOut, int iNumSamples, float fS } } -/* If "rollover" is true, we're being called before gameplay begins, so we can record +/* If bRollover is true, we're being called before gameplay begins, so we can record * the amount of the first combo that comes from the previous song. */ void PlayerStageStats::UpdateComboList( float fSecond, bool bRollover ) { diff --git a/stepmania/src/Song.cpp b/stepmania/src/Song.cpp index 74206a9e29..36d5690cae 100644 --- a/stepmania/src/Song.cpp +++ b/stepmania/src/Song.cpp @@ -43,9 +43,6 @@ const int FILE_CACHE_VERSION = 144; // increment this to invalidate cache const float DEFAULT_MUSIC_SAMPLE_LENGTH = 12.f; -////////////////////////////// -// Song -////////////////////////////// Song::Song() { FOREACH_BackgroundLayer( i )