fix warning
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@@ -509,10 +509,7 @@ void ScreenNameEntryTraditional::ChangeDisplayedFeat()
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COMMAND_OPTIONAL( m_FeatDisplay[pn][OldFeat].m_textCategory, "Hide" );
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COMMAND_OPTIONAL( m_FeatDisplay[pn][NewFeat].m_textCategory, "Unhide" );
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/* fSecUntilDoneScrolling isn't used for anything. Is there any reason
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* for it to be a variable? -Steve
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*/
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float fSecUntilDoneScrolling = m_FeatDisplay[pn][NewFeat].m_Wheel.Scroll();
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m_FeatDisplay[pn][NewFeat].m_Wheel.Scroll();
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}
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}
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