diff --git a/stepmania/src/ScreenNameEntryTraditional.cpp b/stepmania/src/ScreenNameEntryTraditional.cpp index f95a38c1e4..8af6de50da 100644 --- a/stepmania/src/ScreenNameEntryTraditional.cpp +++ b/stepmania/src/ScreenNameEntryTraditional.cpp @@ -509,10 +509,7 @@ void ScreenNameEntryTraditional::ChangeDisplayedFeat() COMMAND_OPTIONAL( m_FeatDisplay[pn][OldFeat].m_textCategory, "Hide" ); COMMAND_OPTIONAL( m_FeatDisplay[pn][NewFeat].m_textCategory, "Unhide" ); - /* fSecUntilDoneScrolling isn't used for anything. Is there any reason - * for it to be a variable? -Steve - */ - float fSecUntilDoneScrolling = m_FeatDisplay[pn][NewFeat].m_Wheel.Scroll(); + m_FeatDisplay[pn][NewFeat].m_Wheel.Scroll(); } }