From 6f65283624c6a9fa98e52dfb745cbe31cfaa6c09 Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Tue, 22 Jul 2008 07:30:04 +0000 Subject: [PATCH] Fix ScreenMessage crash. --- stepmania/src/ScreenGameplay.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index dbcbee9812..e194054686 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -2366,7 +2366,7 @@ void ScreenGameplay::StageFinished( bool bBackedOut ) void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM ) { - CHECKPOINT_M( ssprintf("HandleScreenMessage(%i)", SM) ); + CHECKPOINT_M( ssprintf("HandleScreenMessage(%s)", ScreenMessageHelpers::ScreenMessageToString(SM).c_str()) ); if( SM == SM_DoneFadingIn ) { SOUND->PlayOnceFromAnnouncer( "gameplay ready" );