simplify music wheel tweens more

This commit is contained in:
Glenn Maynard
2003-11-18 18:07:37 +00:00
parent 9526044f40
commit 6e26f9ed81
2 changed files with 23 additions and 36 deletions
+22 -36
View File
@@ -32,6 +32,7 @@
#include "Steps.h"
#include "UnlockSystem.h"
#include "ModeChoice.h"
#include "ActorUtil.h"
#define FADE_SECONDS THEME->GetMetricF("MusicWheel","FadeSeconds")
@@ -733,6 +734,15 @@ void MusicWheel::GetItemPosition( float fPosOffsetsFromMiddle, float& fX_out, fl
}
}
void MusicWheel::SetItemPosition( Actor &item, float fPosOffsetsFromMiddle )
{
float fX, fY, fZ, fRotationX;
GetItemPosition( fPosOffsetsFromMiddle, fX, fY, fZ, fRotationX );
item.SetXY( fX, fY );
item.SetZ( fZ );
item.SetRotationX( fRotationX );
}
void MusicWheel::RebuildMusicWheelItems()
{
// rewind to first index that will be displayed;
@@ -818,17 +828,8 @@ void MusicWheel::DrawItem( int i )
case STATE_RANDOM_SPINNING:
case STATE_LOCKED:
{
float fThisBannerPositionOffsetFromSelection = i - NUM_WHEEL_ITEMS/2 + m_fPositionOffsetFromSelection;
float fX, fY, fZ, fRotationX;
GetItemPosition( fThisBannerPositionOffsetFromSelection, fX, fY, fZ, fRotationX );
// if( fY < -SCREEN_HEIGHT/2 || fY > SCREEN_HEIGHT/2 )
// continue; // skip
display.SetXY( fX, fY );
display.SetZ( fZ );
display.SetRotationX( fRotationX );
const float fThisBannerPositionOffsetFromSelection = i - NUM_WHEEL_ITEMS/2 + m_fPositionOffsetFromSelection;
SetItemPosition( display, fThisBannerPositionOffsetFromSelection );
}
break;
}
@@ -1321,13 +1322,9 @@ void MusicWheel::TweenOnScreen(bool changing_sort)
{
m_WheelState = STATE_TWEENING_ON_SCREEN;
float fX, fY, fZ, fRotationX;
GetItemPosition( 0, fX, fY, fZ, fRotationX );
m_sprSelectionOverlay.SetXY( fX+320, fY );
m_sprSelectionOverlay.SetZ( fZ );
m_sprSelectionOverlay.SetRotationX( fRotationX );
SetItemPosition( m_sprSelectionOverlay, 0 );
m_sprSelectionOverlay.Command( "addx,320" );
if(changing_sort) {
m_sprSelectionOverlay.BeginTweening( 0.04f * NUM_WHEEL_ITEMS/2 ); // sleep
m_sprSelectionOverlay.BeginTweening( 0.2f, Actor::TWEEN_ACCELERATE );
@@ -1335,7 +1332,7 @@ void MusicWheel::TweenOnScreen(bool changing_sort)
m_sprSelectionOverlay.BeginTweening( 0.05f ); // sleep
m_sprSelectionOverlay.BeginTweening( 0.4f, Actor::TWEEN_ACCELERATE );
}
m_sprSelectionOverlay.SetX( fX );
m_sprSelectionOverlay.Command( "addx,-320" );
m_ScrollBar.SetX( SCROLL_BAR_X+30 );
if(changing_sort)
@@ -1350,15 +1347,12 @@ void MusicWheel::TweenOnScreen(bool changing_sort)
MusicWheelItem& display = m_MusicWheelItems[i];
float fThisBannerPositionOffsetFromSelection = i - NUM_WHEEL_ITEMS/2 + m_fPositionOffsetFromSelection;
float fX, fY, fZ, fRotationX;
GetItemPosition( fThisBannerPositionOffsetFromSelection, fX, fY, fZ, fRotationX );
display.SetXY( fX+320, fY );
display.SetZ( fZ );
display.SetRotationX( fRotationX );
SetItemPosition( display, fThisBannerPositionOffsetFromSelection );
display.Command( "addx,320" );
display.BeginTweening( 0.04f*i ); // sleep
display.BeginTweening( 0.2f, Actor::TWEEN_ACCELERATE );
display.SetX( fX );
display.Command( "addx,-320" );
if( changing_sort )
display.HurryTweening( 0.25f );
}
@@ -1373,11 +1367,7 @@ void MusicWheel::TweenOffScreen(bool changing_sort)
{
m_WheelState = STATE_TWEENING_OFF_SCREEN;
float fX, fY, fZ, fRotationX;
GetItemPosition( 0, fX, fY, fZ, fRotationX );
m_sprSelectionOverlay.SetXY( fX, fY );
m_sprSelectionOverlay.SetZ( fZ );
m_sprSelectionOverlay.SetRotationX( fRotationX );
SetItemPosition( m_sprSelectionOverlay, 0 );
if(changing_sort) {
/* When changing sort, tween the overlay with the item in the center;
@@ -1388,7 +1378,7 @@ void MusicWheel::TweenOffScreen(bool changing_sort)
m_sprSelectionOverlay.BeginTweening( 0 ); // sleep
m_sprSelectionOverlay.BeginTweening( 0.2f, Actor::TWEEN_DECELERATE );
}
m_sprSelectionOverlay.SetX( fX+320 );
m_sprSelectionOverlay.Command( "addx,320" );
m_ScrollBar.BeginTweening( 0 );
m_ScrollBar.BeginTweening( 0.2f, Actor::TWEEN_ACCELERATE );
@@ -1399,14 +1389,10 @@ void MusicWheel::TweenOffScreen(bool changing_sort)
MusicWheelItem& display = m_MusicWheelItems[i];
float fThisBannerPositionOffsetFromSelection = i - NUM_WHEEL_ITEMS/2 + m_fPositionOffsetFromSelection;
float fX, fY, fZ, fRotationX;
GetItemPosition( fThisBannerPositionOffsetFromSelection, fX, fY, fZ, fRotationX );
display.SetXY( fX, fY );
display.SetZ( fZ );
display.SetRotationX( fRotationX );
SetItemPosition( display, fThisBannerPositionOffsetFromSelection );
display.BeginTweening( 0.04f*i ); // sleep
display.BeginTweening( 0.2f, Actor::TWEEN_DECELERATE );
display.SetX( fX+320 );
display.Command( "addx,320" );
if( changing_sort )
display.HurryTweening( 0.25f );
}
+1
View File
@@ -64,6 +64,7 @@ public:
void NotesChanged( PlayerNumber pn ); // update grade graphics and top score
void GetItemPosition( float fPosOffsetsFromMiddle, float& fX_out, float& fY_out, float& fZ_out, float& fRotationX_out );
void SetItemPosition( Actor &item, float fPosOffsetsFromMiddle );
bool Select(); // return true if this selection ends the screen
WheelItemType GetSelectedType() { return m_CurWheelItemData[m_iSelection]->m_Type; };