diff --git a/stepmania/src/ScreenNameEntryTraditional.cpp b/stepmania/src/ScreenNameEntryTraditional.cpp index 75a6503794..b073bf55ad 100644 --- a/stepmania/src/ScreenNameEntryTraditional.cpp +++ b/stepmania/src/ScreenNameEntryTraditional.cpp @@ -382,9 +382,9 @@ void ScreenNameEntryTraditional::Init() } if( GAMESTATE->IsCourseMode() ) - display.m_sprDifficulty.Load( THEME->GetPathG(m_sName,"difficulty "+CourseDifficultyToString(pTrail->m_CourseDifficulty)) ); + display.m_sprDifficulty.Load( THEME->GetPathG(m_sName,"CourseDifficulty "+CourseDifficultyToString(pTrail->m_CourseDifficulty)) ); else - display.m_sprDifficulty.Load( THEME->GetPathG(m_sName,"difficulty "+DifficultyToString(pSteps->GetDifficulty())) ); + display.m_sprDifficulty.Load( THEME->GetPathG(m_sName,"Difficulty "+DifficultyToString(pSteps->GetDifficulty())) ); display.m_sprDifficulty->SetName( ssprintf("DifficultyP%i",p+1) ); SET_ON( *(Actor*)display.m_sprDifficulty ); this->AddChild( display.m_sprDifficulty );