remove InputEventPlus::StyleI
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@@ -6,17 +6,15 @@
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#include "InputFilter.h"
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#include "InputFilter.h"
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#include "GameInput.h"
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#include "GameInput.h"
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#include "MenuInput.h"
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#include "MenuInput.h"
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#include "StyleInput.h"
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class InputEventPlus
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class InputEventPlus
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{
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{
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public:
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public:
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InputEventPlus() { StyleI = StyleInput_INVALID; mp = MultiPlayer_INVALID; }
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InputEventPlus() { mp = MultiPlayer_INVALID; }
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DeviceInput DeviceI;
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DeviceInput DeviceI;
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InputEventType type;
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InputEventType type;
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GameInput GameI;
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GameInput GameI;
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MenuInput MenuI;
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MenuInput MenuI;
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StyleInput StyleI;
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MultiPlayer mp;
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MultiPlayer mp;
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DeviceInputList InputList;
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DeviceInputList InputList;
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};
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};
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@@ -1433,10 +1433,7 @@ void HandleInputEvents(float fDeltaTime)
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}
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}
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if( input.GameI.IsValid() )
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if( input.GameI.IsValid() )
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{
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INPUTMAPPER->GameToMenu( input.GameI, input.MenuI );
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INPUTMAPPER->GameToMenu( input.GameI, input.MenuI );
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input.StyleI = INPUTMAPPER->GameToStyle( input.GameI );
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}
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if( HandleGlobalInputs(input) )
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if( HandleGlobalInputs(input) )
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continue; // skip
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continue; // skip
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