From 6d24d2f0b4531cca649298bfd3f1888eff03d05c Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 13 Sep 2006 01:30:57 +0000 Subject: [PATCH] remove InputEventPlus::StyleI --- stepmania/src/InputEventPlus.h | 4 +--- stepmania/src/StepMania.cpp | 3 --- 2 files changed, 1 insertion(+), 6 deletions(-) diff --git a/stepmania/src/InputEventPlus.h b/stepmania/src/InputEventPlus.h index 4efb9ee52e..b33c3949d0 100644 --- a/stepmania/src/InputEventPlus.h +++ b/stepmania/src/InputEventPlus.h @@ -6,17 +6,15 @@ #include "InputFilter.h" #include "GameInput.h" #include "MenuInput.h" -#include "StyleInput.h" class InputEventPlus { public: - InputEventPlus() { StyleI = StyleInput_INVALID; mp = MultiPlayer_INVALID; } + InputEventPlus() { mp = MultiPlayer_INVALID; } DeviceInput DeviceI; InputEventType type; GameInput GameI; MenuInput MenuI; - StyleInput StyleI; MultiPlayer mp; DeviceInputList InputList; }; diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index 422a6fddcf..72ba3d4a5c 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -1433,10 +1433,7 @@ void HandleInputEvents(float fDeltaTime) } if( input.GameI.IsValid() ) - { INPUTMAPPER->GameToMenu( input.GameI, input.MenuI ); - input.StyleI = INPUTMAPPER->GameToStyle( input.GameI ); - } if( HandleGlobalInputs(input) ) continue; // skip