Remove ASSERT.
This commit is contained in:
@@ -311,7 +311,6 @@ void PlayerMinus::Update( float fDeltaTime )
|
||||
{
|
||||
CHECKPOINT_M( ssprintf("%i %i", col, iNumCols) );
|
||||
const StyleInput StyleI( m_PlayerNumber, col );
|
||||
ASSERT(StyleI.col == col);
|
||||
const GameInput GameI = GAMESTATE->GetCurrentStyleDef()->StyleInputToGameInput( StyleI );
|
||||
bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI );
|
||||
// TODO: Make this work for non-human-controlled players
|
||||
|
||||
Reference in New Issue
Block a user