Remove ASSERT.

This commit is contained in:
Steve Checkoway
2004-05-31 22:34:20 +00:00
parent be7f0fdba5
commit 6ca8fbd3c2
-1
View File
@@ -311,7 +311,6 @@ void PlayerMinus::Update( float fDeltaTime )
{
CHECKPOINT_M( ssprintf("%i %i", col, iNumCols) );
const StyleInput StyleI( m_PlayerNumber, col );
ASSERT(StyleI.col == col);
const GameInput GameI = GAMESTATE->GetCurrentStyleDef()->StyleInputToGameInput( StyleI );
bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI );
// TODO: Make this work for non-human-controlled players