er, the assert is here
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@@ -311,6 +311,7 @@ void PlayerMinus::Update( float fDeltaTime )
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{
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CHECKPOINT_M( ssprintf("%i %i", col, iNumCols) );
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const StyleInput StyleI( m_PlayerNumber, col );
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ASSERT(StyleI.col == col);
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const GameInput GameI = GAMESTATE->GetCurrentStyleDef()->StyleInputToGameInput( StyleI );
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bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI );
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// TODO: Make this work for non-human-controlled players
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@@ -318,8 +319,6 @@ void PlayerMinus::Update( float fDeltaTime )
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m_pNoteField->SetPressed( col );
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}
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CHECKPOINT;
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//
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// update HoldNotes logic
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//
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