diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index ed8a8bed10..4c13d5e342 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -311,7 +311,6 @@ void PlayerMinus::Update( float fDeltaTime ) { CHECKPOINT_M( ssprintf("%i %i", col, iNumCols) ); const StyleInput StyleI( m_PlayerNumber, col ); - ASSERT(StyleI.col == col); const GameInput GameI = GAMESTATE->GetCurrentStyleDef()->StyleInputToGameInput( StyleI ); bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI ); // TODO: Make this work for non-human-controlled players