438 lines
13 KiB
C++
438 lines
13 KiB
C++
#include "global.h"
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#include "PaneDisplay.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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#include "song.h"
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#include "Steps.h"
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#include "RageLog.h"
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#include "ProfileManager.h"
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#include "SongManager.h"
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#include "Course.h"
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#include "StyleDef.h"
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#define SHIFT_X(p) THEME->GetMetricF(m_sName, ssprintf("ShiftP%iX", p+1))
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#define SHIFT_Y(p) THEME->GetMetricF(m_sName, ssprintf("ShiftP%iY", p+1))
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#define NUM_ITEM_COLORS(s) THEME->GetMetricI(m_sName, ssprintf("%sNumLevels",s))
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#define ITEM_COLOR(s,n) THEME->GetMetric (m_sName, ssprintf("%sLevel%i",s,n+1))
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enum { NEED_NOTES=1, NEED_COURSE=2, NEED_PROFILE=4 };
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struct Content_t
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{
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const char *name;
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PaneTypes type;
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int req;
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};
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static const Content_t g_Contents[NUM_PANE_CONTENTS] =
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{
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{ "SongNumSteps", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongJumps", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongHolds", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongMines", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongHands", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "DifficultyStream", NUM_PANES, NEED_NOTES }, // hide
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{ "DifficultyChaos", NUM_PANES, NEED_NOTES },
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{ "DifficultyFreeze", NUM_PANES, NEED_NOTES },
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{ "DifficultyAir", NUM_PANES, NEED_NOTES },
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{ "DifficultyVoltage", NUM_PANES, NEED_NOTES },
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{ "MachineHighScore", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "MachineNumPlays", PANE_SONG_MACHINE_SCORES, NEED_NOTES },
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{ "MachineRank", PANE_SONG_MACHINE_SCORES, NEED_NOTES },
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{ "MachineHighName", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "ProfileHighScore", PANE_SONG_DIFFICULTY, NEED_NOTES|NEED_PROFILE },
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{ "ProfileNumPlays", PANE_SONG_PROFILE_SCORES, NEED_NOTES|NEED_PROFILE },
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{ "ProfileRank", PANE_SONG_PROFILE_SCORES, NEED_NOTES|NEED_PROFILE },
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{ "CourseMachineHighScore", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseMachineNumPlays", NUM_PANES, NEED_COURSE },
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{ "CourseMachineRank", NUM_PANES, NEED_COURSE },
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{ "CourseMachineHighName", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseProfileHighScore", PANE_COURSE_MACHINE_SCORES, NEED_COURSE|NEED_PROFILE },
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{ "CourseProfileNumPlays", NUM_PANES, NEED_COURSE|NEED_PROFILE },
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{ "CourseProfileRank", NUM_PANES, NEED_COURSE|NEED_PROFILE },
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{ "CourseNumSteps", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseJumps", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseHolds", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseMines", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseHands", PANE_COURSE_MACHINE_SCORES, NEED_COURSE }
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};
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static const PaneModes PaneMode[NUM_PANES] =
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{
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PANEMODE_SONG,
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PANEMODE_SONG,
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PANEMODE_SONG,
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// PANEMODE_SONG,
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PANEMODE_BATTLE,
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PANEMODE_COURSE,
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PANEMODE_COURSE
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// PANEMODE_COURSE
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};
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static MemoryCard PlayerMemCard( PlayerNumber pn )
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{
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switch( pn )
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{
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case PLAYER_1: return MEMORY_CARD_PLAYER_1;
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default: ASSERT(0);
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case PLAYER_2: return MEMORY_CARD_PLAYER_2;
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};
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}
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PaneDisplay::PaneDisplay()
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{
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m_CurPane = PANE_INVALID;
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m_CurMode = PANEMODE_SONG;
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}
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void PaneDisplay::Load( PlayerNumber pn )
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{
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m_PlayerNumber = pn;
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m_PreferredPaneForMode[PANEMODE_SONG] = PANE_SONG_DIFFICULTY;
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m_PreferredPaneForMode[PANEMODE_BATTLE] = PANE_BATTLE_DIFFICULTY;
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m_PreferredPaneForMode[PANEMODE_COURSE] = PANE_COURSE_MACHINE_SCORES;
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m_sprPaneUnder.Load( THEME->GetPathToG( ssprintf("PaneDisplay under p%i", pn+1)) );
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m_sprPaneUnder->SetName( "Under" );
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ON_COMMAND( m_sprPaneUnder );
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this->AddChild( m_sprPaneUnder );
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int p;
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for( p = 0; p < NUM_PANE_CONTENTS; ++p )
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{
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if( g_Contents[p].type == NUM_PANES )
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continue; /* skip, disabled */
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m_textContents[p].LoadFromFont( THEME->GetPathToF( "PaneDisplay text" ) );
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m_textContents[p].SetName( ssprintf("%sText", g_Contents[p].name) );
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SET_XY_AND_ON_COMMAND( m_textContents[p] );
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m_ContentsFrame.AddChild( &m_textContents[p] );
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m_Labels[p].Load( THEME->GetPathToG( ssprintf("PaneDisplay %s label", g_Contents[p].name)) );
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m_Labels[p]->SetName( ssprintf("%sLabel", g_Contents[p].name) );
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SET_XY_AND_ON_COMMAND( m_Labels[p] );
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m_ContentsFrame.AddChild( m_Labels[p] );
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}
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m_ContentsFrame.SetXY( SHIFT_X(m_PlayerNumber), SHIFT_Y(m_PlayerNumber) );
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this->AddChild( &m_ContentsFrame );
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m_sprPaneOver.Load( THEME->GetPathToG( ssprintf("PaneDisplay over p%i", pn+1)) );
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m_sprPaneOver->SetName( "Over" );
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ON_COMMAND( m_sprPaneOver );
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this->AddChild( m_sprPaneOver );
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for( unsigned i = 0; i < NUM_PANE_CONTENTS; ++i )
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{
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if( g_Contents[i].type == NUM_PANES )
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continue; /* skip, disabled */
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COMMAND( m_textContents[i], "LoseFocus" );
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COMMAND( m_Labels[i], "LoseFocus" );
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m_textContents[i].FinishTweening();
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m_Labels[i]->FinishTweening();
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}
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m_CurMode = GetMode();
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SetFocus( GetNext( m_PreferredPaneForMode[m_CurMode], 0 ) );
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}
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void PaneDisplay::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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}
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void PaneDisplay::SetContent( PaneContents c )
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{
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m_textContents[c].SetText( "" );
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if( (g_Contents[c].req&NEED_NOTES) && !GAMESTATE->m_pCurNotes[m_PlayerNumber] )
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return;
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if( (g_Contents[c].req&NEED_COURSE) && !GAMESTATE->m_pCurCourse )
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return;
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if( (g_Contents[c].req&NEED_PROFILE) && !PROFILEMAN->IsUsingProfile( m_PlayerNumber ) )
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return;
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float fRadarValues[NUM_RADAR_CATEGORIES];
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memset( fRadarValues, 0, sizeof(fRadarValues) );
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if( g_Contents[c].req&NEED_NOTES )
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memcpy( fRadarValues, GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetRadarValues(), sizeof(fRadarValues) );
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else if( g_Contents[c].req&NEED_COURSE )
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{
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vector<Course::Info> ci;
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GAMESTATE->m_pCurCourse->GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci, GAMESTATE->m_CourseDifficulty[m_PlayerNumber] );
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for( unsigned i = 0; i < ci.size(); ++i )
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{
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for( unsigned r = 0; r < NUM_RADAR_CATEGORIES; ++r )
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{
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const Steps *pNotes = ci[i].pNotes;
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fRadarValues[r] += pNotes->GetRadarValues()[r];
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}
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}
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}
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float val = 0;
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CString str;
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switch( c )
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{
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case COURSE_NUM_STEPS:
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case SONG_NUM_STEPS: val = fRadarValues[RADAR_NUM_TAPS_AND_HOLDS]; break;
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case COURSE_JUMPS:
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case SONG_JUMPS: val = fRadarValues[RADAR_NUM_JUMPS]; break;
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case COURSE_HOLDS:
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case SONG_HOLDS: val = fRadarValues[RADAR_NUM_HOLDS]; break;
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case COURSE_MINES:
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case SONG_MINES: val = fRadarValues[RADAR_NUM_MINES]; break;
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case COURSE_HANDS:
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case SONG_HANDS: val = fRadarValues[RADAR_NUM_HANDS]; break;
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case SONG_DIFFICULTY_RADAR_STREAM: val = fRadarValues[RADAR_STREAM]; break;
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case SONG_DIFFICULTY_RADAR_VOLTAGE: val = fRadarValues[RADAR_VOLTAGE]; break;
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case SONG_DIFFICULTY_RADAR_AIR: val = fRadarValues[RADAR_AIR]; break;
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case SONG_DIFFICULTY_RADAR_FREEZE: val = fRadarValues[RADAR_FREEZE]; break;
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case SONG_DIFFICULTY_RADAR_CHAOS: val = fRadarValues[RADAR_CHAOS]; break;
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case SONG_PROFILE_HIGH_SCORE:
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val = 100.0f * GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetTopScore( PlayerMemCard(m_PlayerNumber) ).fPercentDP;
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break;
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case SONG_PROFILE_NUM_PLAYS:
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val = (float) GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetNumTimesPlayed( PlayerMemCard(m_PlayerNumber) );
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break;
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case SONG_MACHINE_HIGH_NAME: /* set val for color */
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case SONG_MACHINE_HIGH_SCORE:
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val = 100.0f * GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetTopScore( MEMORY_CARD_MACHINE ).fPercentDP;
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break;
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case SONG_MACHINE_RANK:
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{
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const vector<Song*> best = SONGMAN->GetBestSongs( MEMORY_CARD_MACHINE );
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val = (float) FindIndex( best.begin(), best.end(), GAMESTATE->m_pCurSong );
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val += 1;
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break;
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}
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case SONG_PROFILE_RANK:
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{
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const vector<Song*> best = SONGMAN->GetBestSongs( PlayerMemCard(m_PlayerNumber) );
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val = (float) FindIndex( best.begin(), best.end(), GAMESTATE->m_pCurSong );
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val += 1;
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break;
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}
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case COURSE_MACHINE_HIGH_NAME: /* set val for color */
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case COURSE_MACHINE_HIGH_SCORE:
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val = 100.0f * GAMESTATE->m_pCurCourse->GetTopScore( GAMESTATE->GetCurrentStyleDef()->m_StepsType, MEMORY_CARD_MACHINE ).fPercentDP;
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break;
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case COURSE_MACHINE_NUM_PLAYS:
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val = (float) GAMESTATE->m_pCurCourse->GetNumTimesPlayed( MEMORY_CARD_MACHINE );
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break;
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case COURSE_MACHINE_RANK:
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{
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const vector<Course*> best = SONGMAN->GetBestCourses( MEMORY_CARD_MACHINE );
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val = (float) FindIndex( best.begin(), best.end(), GAMESTATE->m_pCurCourse );
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val += 1;
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}
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break;
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case COURSE_PROFILE_HIGH_SCORE:
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val = 100.0f * GAMESTATE->m_pCurCourse->GetTopScore( GAMESTATE->GetCurrentStyleDef()->m_StepsType, PlayerMemCard(m_PlayerNumber) ).fPercentDP;
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break;
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case COURSE_PROFILE_NUM_PLAYS:
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val = (float) GAMESTATE->m_pCurCourse->GetNumTimesPlayed( PlayerMemCard(m_PlayerNumber) );
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break;
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case COURSE_PROFILE_RANK:
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const vector<Course*> best = SONGMAN->GetBestCourses( PlayerMemCard(m_PlayerNumber) );
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val = (float) FindIndex( best.begin(), best.end(), GAMESTATE->m_pCurCourse );
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val += 1;
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break;
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};
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/* Scale, round, clamp, etc. for floats: */
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switch( c )
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{
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case SONG_DIFFICULTY_RADAR_STREAM:
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case SONG_DIFFICULTY_RADAR_VOLTAGE:
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case SONG_DIFFICULTY_RADAR_AIR:
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case SONG_DIFFICULTY_RADAR_FREEZE:
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case SONG_DIFFICULTY_RADAR_CHAOS:
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val = roundf( SCALE( val, 0, 1, 0, 10 ) );
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val = clamp( val, 0, 10 );
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str = ssprintf( "%.0f", val );
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break;
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}
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switch( c )
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{
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case SONG_MACHINE_HIGH_NAME:
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str = GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetTopScore( MEMORY_CARD_MACHINE ).sName;
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break;
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case COURSE_MACHINE_HIGH_NAME:
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str = GAMESTATE->m_pCurCourse->GetTopScore( GAMESTATE->GetCurrentStyleDef()->m_StepsType, MEMORY_CARD_MACHINE ).sName;
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break;
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case SONG_MACHINE_HIGH_SCORE:
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case COURSE_MACHINE_HIGH_SCORE:
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case SONG_PROFILE_HIGH_SCORE:
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case COURSE_PROFILE_HIGH_SCORE:
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str = ssprintf( "%.2f%%", val );
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break;
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case SONG_NUM_STEPS:
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case SONG_JUMPS:
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case SONG_HOLDS:
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case SONG_MINES:
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case SONG_HANDS:
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case COURSE_NUM_STEPS:
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case COURSE_JUMPS:
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case COURSE_HOLDS:
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case COURSE_MINES:
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case COURSE_HANDS:
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case SONG_MACHINE_NUM_PLAYS:
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case COURSE_MACHINE_NUM_PLAYS:
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case SONG_PROFILE_NUM_PLAYS:
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case COURSE_PROFILE_NUM_PLAYS:
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case SONG_MACHINE_RANK:
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case COURSE_MACHINE_RANK:
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case SONG_PROFILE_RANK:
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case COURSE_PROFILE_RANK:
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str = ssprintf( "%.0f", val );
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}
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int p;
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/* If this is a high score name that was set during this game, use "YOU".
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* The players name might be too long and overlap the label. */
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for( p=0; p < NUM_PLAYERS; ++p )
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if( str == RANKING_TO_FILL_IN_MARKER[p] )
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str = "YOU"; // TODO: move this to a metric //PROFILEMAN->GetPlayerName( (PlayerNumber)p );
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m_textContents[c].SetText( str );
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const int num = NUM_ITEM_COLORS( g_Contents[c].name );
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for( p = 0; p < num; ++p )
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{
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const CString metric = ITEM_COLOR(g_Contents[c].name, p);
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CStringArray spec;
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split( metric, ";", spec );
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if( spec.size() < 2 )
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RageException::Throw( "Metric '%s' malformed", metric.c_str() );
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const float n = (float) atof( spec[0] );
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if( val >= n )
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continue;
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spec.erase( spec.begin(), spec.begin()+1 );
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m_textContents[c].Command( join(";", spec) );
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break;
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}
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}
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void PaneDisplay::SetFromGameState()
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{
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m_CurMode = GetMode();
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if( PaneMode[m_CurPane] != m_CurMode )
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SetFocus( GetNext( m_PreferredPaneForMode[m_CurMode], 0 ) );
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/* Don't update text that doesn't apply to the current mode. It's still tweening off. */
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for( unsigned i = 0; i < NUM_PANE_CONTENTS; ++i )
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{
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if( g_Contents[i].type != m_CurPane )
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continue;
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SetContent( (PaneContents) i );
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}
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}
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PaneModes PaneDisplay::GetMode() const
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{
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switch( GAMESTATE->m_SongSortOrder )
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{
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case SORT_ALL_COURSES:
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case SORT_NONSTOP_COURSES:
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case SORT_ONI_COURSES:
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case SORT_ENDLESS_COURSES:
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return PANEMODE_COURSE;
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case SORT_SORT_MENU:
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case SORT_MODE_MENU:
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return m_CurMode; // leave it
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default:
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return PANEMODE_SONG;
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}
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}
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void PaneDisplay::SetFocus( PaneTypes NewPane )
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{
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if( m_CurPane == NewPane )
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return;
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for( unsigned i = 0; i < NUM_PANE_CONTENTS; ++i )
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{
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if( g_Contents[i].type == NUM_PANES )
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continue; /* skip, disabled */
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if( g_Contents[i].type == m_CurPane )
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{
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COMMAND( m_textContents[i], "LoseFocus" );
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COMMAND( m_Labels[i], "LoseFocus" );
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}
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else if( g_Contents[i].type == NewPane )
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{
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COMMAND( m_textContents[i], "GainFocus" );
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COMMAND( m_Labels[i], "GainFocus" );
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}
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}
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m_CurPane = NewPane;
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m_PreferredPaneForMode[m_CurMode] = NewPane;
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SetFromGameState();
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}
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bool PaneDisplay::PaneIsValid( PaneTypes p ) const
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{
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if( PaneMode[p] != m_CurMode )
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return false;
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switch( p )
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{
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case PANE_SONG_PROFILE_SCORES:
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case PANE_COURSE_PROFILE_SCORES:
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if( !PROFILEMAN->IsUsingProfile( m_PlayerNumber ) )
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return false;
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}
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return true;
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}
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PaneTypes PaneDisplay::GetNext( PaneTypes current, int dir ) const
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{
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if( dir == 0 )
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{
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/* Only move the selection if the current selection is invalid. */
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if( PaneIsValid( current ) )
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return current;
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dir = 1;
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}
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PaneTypes ret = current;
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while( 1 )
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{
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ret = (PaneTypes) (ret + dir);
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wrap( (int&) ret, NUM_PANES );
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if( PaneIsValid( ret ) )
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break;
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}
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LOG->Trace("pane %i", ret);
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return ret;
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}
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void PaneDisplay::Move( int dir )
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{
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const PaneTypes NewPane = GetNext( m_CurPane, dir );
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SetFocus( NewPane );
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}
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