remove unused overload. (Actors are too potentially complex to simply have a "reset to default" overload, anyway.)
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@@ -67,13 +67,6 @@ ActorFrame::ActorFrame( const ActorFrame &cpy ):
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}
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}
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}
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}
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void ActorFrame::InitDefaults()
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{
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FOREACH( Actor*, m_SubActors, a )
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(*a)->InitDefaults();
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Actor::InitDefaults();
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}
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void ActorFrame::InitState()
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void ActorFrame::InitState()
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{
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{
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FOREACH( Actor*, m_SubActors, a )
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FOREACH( Actor*, m_SubActors, a )
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@@ -12,7 +12,6 @@ public:
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ActorFrame( const ActorFrame &cpy );
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ActorFrame( const ActorFrame &cpy );
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virtual ~ActorFrame();
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virtual ~ActorFrame();
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virtual void InitDefaults();
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virtual void InitState();
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virtual void InitState();
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void LoadFromNode( const RString& sDir, const XNode* pNode );
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void LoadFromNode( const RString& sDir, const XNode* pNode );
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virtual Actor *Copy() const;
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virtual Actor *Copy() const;
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