From 6b7e45f0c8d53485d8d58f1166d8b32f8d0dad28 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 15 Aug 2006 19:05:22 +0000 Subject: [PATCH] remove unused overload. (Actors are too potentially complex to simply have a "reset to default" overload, anyway.) --- stepmania/src/ActorFrame.cpp | 7 ------- stepmania/src/ActorFrame.h | 1 - 2 files changed, 8 deletions(-) diff --git a/stepmania/src/ActorFrame.cpp b/stepmania/src/ActorFrame.cpp index e4a0991282..7b86011b4d 100644 --- a/stepmania/src/ActorFrame.cpp +++ b/stepmania/src/ActorFrame.cpp @@ -67,13 +67,6 @@ ActorFrame::ActorFrame( const ActorFrame &cpy ): } } -void ActorFrame::InitDefaults() -{ - FOREACH( Actor*, m_SubActors, a ) - (*a)->InitDefaults(); - Actor::InitDefaults(); -} - void ActorFrame::InitState() { FOREACH( Actor*, m_SubActors, a ) diff --git a/stepmania/src/ActorFrame.h b/stepmania/src/ActorFrame.h index 4a59f7afef..30c693e4e5 100644 --- a/stepmania/src/ActorFrame.h +++ b/stepmania/src/ActorFrame.h @@ -12,7 +12,6 @@ public: ActorFrame( const ActorFrame &cpy ); virtual ~ActorFrame(); - virtual void InitDefaults(); virtual void InitState(); void LoadFromNode( const RString& sDir, const XNode* pNode ); virtual Actor *Copy() const;