remove unused overload. (Actors are too potentially complex to simply have a "reset to default" overload, anyway.)
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@@ -67,13 +67,6 @@ ActorFrame::ActorFrame( const ActorFrame &cpy ):
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}
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}
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void ActorFrame::InitDefaults()
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{
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FOREACH( Actor*, m_SubActors, a )
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(*a)->InitDefaults();
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Actor::InitDefaults();
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}
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void ActorFrame::InitState()
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{
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FOREACH( Actor*, m_SubActors, a )
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