fix sloppy assert in Player. Oops
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@@ -455,6 +455,9 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
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int l;
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for( l=0; l<NUM_JUDGE_LINES; l++ )
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{
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if( l == 0 && !PREFSMAN->m_bMarvelousTiming )
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continue; // skip
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if( SHOW_JUDGMENT(l) )
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{
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m_sprJudgeLabels[l].Load( THEME->GetPathTo("Graphics","ScreenEvaluation judge labels 1x8") );
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