Fix warnings
This commit is contained in:
+11
-11
@@ -49,12 +49,12 @@ NoteField::NoteField()
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}
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}
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void NoteField::Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDraw, int iLastPixelToDraw, int iYReverseOffsetPixels )
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void NoteField::Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDraw, int iLastPixelToDraw, float fYReverseOffsetPixels )
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{
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{
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m_PlayerNumber = pn;
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m_PlayerNumber = pn;
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m_iStartDrawingPixel = iFirstPixelToDraw;
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m_iStartDrawingPixel = iFirstPixelToDraw;
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m_iEndDrawingPixel = iLastPixelToDraw;
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m_iEndDrawingPixel = iLastPixelToDraw;
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m_iYReverseOffsetPixels = iYReverseOffsetPixels;
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m_fYReverseOffsetPixels = fYReverseOffsetPixels;
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m_fPercentFadeToFail = -1;
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m_fPercentFadeToFail = -1;
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@@ -107,7 +107,7 @@ void NoteField::DrawBeatBar( const float fBeat )
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NoteType nt = BeatToNoteType( fBeat );
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NoteType nt = BeatToNoteType( fBeat );
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const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
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const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
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const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_iYReverseOffsetPixels );
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const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_fYReverseOffsetPixels );
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float fAlpha;
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float fAlpha;
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int iState;
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int iState;
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@@ -156,7 +156,7 @@ void NoteField::DrawBeatBar( const float fBeat )
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void NoteField::DrawMarkerBar( const float fBeat )
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void NoteField::DrawMarkerBar( const float fBeat )
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{
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{
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const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
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const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
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const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_iYReverseOffsetPixels );
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const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_fYReverseOffsetPixels );
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m_rectMarkerBar.StretchTo( RectF(-GetWidth()/2, fYPos-ARROW_SIZE/2, GetWidth()/2, fYPos+ARROW_SIZE/2) );
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m_rectMarkerBar.StretchTo( RectF(-GetWidth()/2, fYPos-ARROW_SIZE/2, GetWidth()/2, fYPos+ARROW_SIZE/2) );
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@@ -166,9 +166,9 @@ void NoteField::DrawMarkerBar( const float fBeat )
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void NoteField::DrawAreaHighlight( const float fStartBeat, const float fEndBeat )
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void NoteField::DrawAreaHighlight( const float fStartBeat, const float fEndBeat )
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{
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{
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float fYStartOffset = ArrowGetYOffset( m_PlayerNumber, 0, fStartBeat );
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float fYStartOffset = ArrowGetYOffset( m_PlayerNumber, 0, fStartBeat );
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float fYStartPos = ArrowGetYPos( m_PlayerNumber, 0, fYStartOffset, m_iYReverseOffsetPixels );
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float fYStartPos = ArrowGetYPos( m_PlayerNumber, 0, fYStartOffset, m_fYReverseOffsetPixels );
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float fYEndOffset = ArrowGetYOffset( m_PlayerNumber, 0, fEndBeat );
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float fYEndOffset = ArrowGetYOffset( m_PlayerNumber, 0, fEndBeat );
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float fYEndPos = ArrowGetYPos( m_PlayerNumber, 0, fYEndOffset, m_iYReverseOffsetPixels );
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float fYEndPos = ArrowGetYPos( m_PlayerNumber, 0, fYEndOffset, m_fYReverseOffsetPixels );
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// Something in OpenGL crashes if this is values are too large. Strange. -Chris
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// Something in OpenGL crashes if this is values are too large. Strange. -Chris
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fYStartPos = max( fYStartPos, -1000 );
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fYStartPos = max( fYStartPos, -1000 );
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@@ -184,7 +184,7 @@ void NoteField::DrawAreaHighlight( const float fStartBeat, const float fEndBeat
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void NoteField::DrawBPMText( const float fBeat, const float fBPM )
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void NoteField::DrawBPMText( const float fBeat, const float fBPM )
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{
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{
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const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
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const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
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const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_iYReverseOffsetPixels );
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const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_fYReverseOffsetPixels );
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m_textMeasureNumber.SetHorizAlign( Actor::align_right );
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m_textMeasureNumber.SetHorizAlign( Actor::align_right );
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m_textMeasureNumber.SetDiffuse( RageColor(1,0,0,1) );
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m_textMeasureNumber.SetDiffuse( RageColor(1,0,0,1) );
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@@ -197,7 +197,7 @@ void NoteField::DrawBPMText( const float fBeat, const float fBPM )
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void NoteField::DrawFreezeText( const float fBeat, const float fSecs )
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void NoteField::DrawFreezeText( const float fBeat, const float fSecs )
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{
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{
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const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
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const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
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const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_iYReverseOffsetPixels );
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const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_fYReverseOffsetPixels );
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m_textMeasureNumber.SetHorizAlign( Actor::align_right );
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m_textMeasureNumber.SetHorizAlign( Actor::align_right );
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m_textMeasureNumber.SetDiffuse( RageColor(0.8f,0.8f,0,1) );
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m_textMeasureNumber.SetDiffuse( RageColor(0.8f,0.8f,0,1) );
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@@ -210,7 +210,7 @@ void NoteField::DrawFreezeText( const float fBeat, const float fSecs )
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void NoteField::DrawBGChangeText( const float fBeat, const CString sNewBGName )
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void NoteField::DrawBGChangeText( const float fBeat, const CString sNewBGName )
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{
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{
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const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
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const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
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const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_iYReverseOffsetPixels );
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const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_fYReverseOffsetPixels );
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m_textMeasureNumber.SetHorizAlign( Actor::align_left );
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m_textMeasureNumber.SetHorizAlign( Actor::align_left );
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m_textMeasureNumber.SetDiffuse( RageColor(0,1,0,1) );
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m_textMeasureNumber.SetDiffuse( RageColor(0,1,0,1) );
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@@ -396,7 +396,7 @@ void NoteField::DrawPrimitives()
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if( m_fBeginMarker!=-1 && m_fEndMarker!=-1 )
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if( m_fBeginMarker!=-1 && m_fEndMarker!=-1 )
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bIsInSelectionRange = m_fBeginMarker<=hn.fStartBeat && hn.fStartBeat<=m_fEndMarker && m_fBeginMarker<=hn.fEndBeat && hn.fEndBeat<=m_fEndMarker;
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bIsInSelectionRange = m_fBeginMarker<=hn.fStartBeat && hn.fStartBeat<=m_fEndMarker && m_fBeginMarker<=hn.fEndBeat && hn.fEndBeat<=m_fEndMarker;
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m_NoteDisplay[c].DrawHold( hn, bIsHoldingNote, fLife, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail, false, m_iYReverseOffsetPixels );
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m_NoteDisplay[c].DrawHold( hn, bIsHoldingNote, fLife, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail, false, m_fYReverseOffsetPixels );
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}
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}
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@@ -444,7 +444,7 @@ void NoteField::DrawPrimitives()
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bool bIsAddition = (tn == TAP_ADDITION);
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bool bIsAddition = (tn == TAP_ADDITION);
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bool bIsMine = (tn == TAP_MINE);
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bool bIsMine = (tn == TAP_MINE);
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m_NoteDisplay[c].DrawTap( c, NoteRowToBeat(i), bHoldNoteBeginsOnThisBeat, bIsAddition, bIsMine, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail, 1, m_iYReverseOffsetPixels );
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m_NoteDisplay[c].DrawTap( c, NoteRowToBeat(i), bHoldNoteBeginsOnThisBeat, bIsAddition, bIsMine, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail, 1, m_fYReverseOffsetPixels );
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}
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}
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g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(c);
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g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(c);
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@@ -33,7 +33,7 @@ public:
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virtual void Update( float fDeltaTime );
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void DrawPrimitives();
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virtual void Load( NoteData* pNoteData, PlayerNumber pn, int iStartDrawingPixel, int iEndDrawingPixel, int iYReverseOffsetPixels );
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virtual void Load( NoteData* pNoteData, PlayerNumber pn, int iStartDrawingPixel, int iEndDrawingPixel, float fYReverseOffsetPixels );
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void RemoveTapNoteRow( int iIndex );
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void RemoveTapNoteRow( int iIndex );
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vector<bool> m_bIsHoldingHoldNote; // hack: Need this to know when to "light up" the center of hold notes
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vector<bool> m_bIsHoldingHoldNote; // hack: Need this to know when to "light up" the center of hold notes
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@@ -58,8 +58,7 @@ protected:
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PlayerNumber m_PlayerNumber;
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PlayerNumber m_PlayerNumber;
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int m_iStartDrawingPixel; // this should be a negative number
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int m_iStartDrawingPixel; // this should be a negative number
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int m_iEndDrawingPixel; // this should be a positive number
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int m_iEndDrawingPixel; // this should be a positive number
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int m_iYPosNormal;
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float m_fYReverseOffsetPixels;
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int m_iYReverseOffsetPixels;
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// color arrows
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// color arrows
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NoteDisplay m_NoteDisplay[MAX_NOTE_TRACKS];
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NoteDisplay m_NoteDisplay[MAX_NOTE_TRACKS];
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@@ -20,9 +20,9 @@ NoteFieldPlus::NoteFieldPlus()
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{
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{
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}
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}
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void NoteFieldPlus::Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDraw, int iLastPixelToDraw, int iYReverseOffset )
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void NoteFieldPlus::Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDraw, int iLastPixelToDraw, float fYReverseOffset )
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{
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{
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NoteField::Load( pNoteData, pn, iFirstPixelToDraw, iLastPixelToDraw, iYReverseOffset );
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NoteField::Load( pNoteData, pn, iFirstPixelToDraw, iLastPixelToDraw, fYReverseOffset );
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const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
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const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
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m_iNumCols = pStyleDef->m_iColsPerPlayer;
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m_iNumCols = pStyleDef->m_iColsPerPlayer;
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@@ -83,7 +83,7 @@ void NoteFieldPlus::Update( float fDelta )
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for( int c=0; c<m_iNumCols; c++ )
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for( int c=0; c<m_iNumCols; c++ )
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{
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{
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float fX = ArrowGetXPos( m_PlayerNumber, c, 0 );
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float fX = ArrowGetXPos( m_PlayerNumber, c, 0 );
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float fY = ArrowGetYPos( m_PlayerNumber, c, 0, (float) m_iYReverseOffsetPixels );
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float fY = ArrowGetYPos( m_PlayerNumber, c, 0, m_fYReverseOffsetPixels );
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float fZ = ArrowGetZPos( m_PlayerNumber, c, 0 );
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float fZ = ArrowGetZPos( m_PlayerNumber, c, 0 );
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m_GrayArrow[c].Update( fDelta );
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m_GrayArrow[c].Update( fDelta );
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@@ -22,7 +22,7 @@ class NoteFieldPlus : public NoteField
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public:
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public:
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NoteFieldPlus();
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NoteFieldPlus();
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virtual void Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDraw, int iLastPixelToDraw, int iYReverseOffset );
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virtual void Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDraw, int iLastPixelToDraw, float fYReverseOffset );
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virtual void Update( float fDelta );
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virtual void Update( float fDelta );
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virtual void DrawPrimitives();
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virtual void DrawPrimitives();
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@@ -138,7 +138,7 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, Combine
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m_ArrowBackdrop.LoadFromAniDir( THEME->GetPathToB( BackdropName ) );
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m_ArrowBackdrop.LoadFromAniDir( THEME->GetPathToB( BackdropName ) );
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m_NoteField.SetY( GRAY_ARROWS_Y_STANDARD );
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m_NoteField.SetY( GRAY_ARROWS_Y_STANDARD );
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m_NoteField.Load( (NoteData*)this, pn, iStartDrawingAtPixels, iStopDrawingAtPixels, int(GRAY_ARROWS_Y_REVERSE-GRAY_ARROWS_Y_STANDARD) );
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m_NoteField.Load( (NoteData*)this, pn, iStartDrawingAtPixels, iStopDrawingAtPixels, GRAY_ARROWS_Y_REVERSE-GRAY_ARROWS_Y_STANDARD );
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m_ArrowBackdrop.SetPlayer( pn );
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m_ArrowBackdrop.SetPlayer( pn );
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const bool bReverse = GAMESTATE->m_PlayerOptions[pn].GetReversePercentForColumn(0) == 1;
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const bool bReverse = GAMESTATE->m_PlayerOptions[pn].GetReversePercentForColumn(0) == 1;
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@@ -330,11 +330,11 @@ void Player::Update( float fDeltaTime )
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// Start beat needs to be far enough ahead to be off screen so that
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// Start beat needs to be far enough ahead to be off screen so that
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// addition arrows don't suddenly pop on.
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// addition arrows don't suddenly pop on.
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float fStartBeat = GAMESTATE->m_fSongBeat + BEATS_PER_MEASURE*2;
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float fStartBeat = GAMESTATE->m_fSongBeat + BEATS_PER_MEASURE*2;
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fStartBeat = ((int)fStartBeat)+1;
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fStartBeat = truncf(fStartBeat)+1;
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float fStartSeconds = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat( fStartBeat );
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float fStartSeconds = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat( fStartBeat );
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float fEndSeconds = fStartSeconds+10;
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float fEndSeconds = fStartSeconds+10;
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float fEndBeat = GAMESTATE->m_pCurSong->GetBeatFromElapsedTime( fEndSeconds );
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float fEndBeat = GAMESTATE->m_pCurSong->GetBeatFromElapsedTime( fEndSeconds );
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fEndBeat = ((int)fEndBeat)+1;
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fEndBeat = truncf(fEndBeat)+1;
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LOG->Trace( "Applying transform from %f to %f", fStartBeat, fEndBeat );
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LOG->Trace( "Applying transform from %f to %f", fStartBeat, fEndBeat );
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