diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index 3c1758c8a4..4c1aba964b 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -188,7 +188,7 @@ void Player::Update( float fDeltaTime ) // Update Y positions // float fPercentReverse = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fReverseScroll; - float fHoldJudgeYPos = SCALE( fPercentReverse, 0.f, 1.f, HOLD_JUDGMENT_Y_STANDARD, HOLD_JUDGMENT_Y_REVERSE ); +// float fHoldJudgeYPos = SCALE( fPercentReverse, 0.f, 1.f, HOLD_JUDGMENT_Y_STANDARD, HOLD_JUDGMENT_Y_REVERSE ); float fGrayYPos = SCALE( fPercentReverse, 0.f, 1.f, GRAY_ARROWS_Y_STANDARD, GRAY_ARROWS_Y_REVERSE ); int c; for( c=0; cGetCurrentStyleDef()->m_iColsPerPlayer; c++ ) @@ -199,7 +199,7 @@ void Player::Update( float fDeltaTime ) m_GhostArrowRow.SetY( fGrayYPos ); float fMiniPercent = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fEffects[PlayerOptions::EFFECT_MINI]; - float fZoom = 1 - fMiniPercent*0.5; + float fZoom = 1 - fMiniPercent*0.5f; m_NoteField.SetZoom( fZoom ); m_GrayArrowRow.SetZoom( fZoom ); m_GhostArrowRow.SetZoom( fZoom );