diff --git a/src/OptionRow.cpp b/src/OptionRow.cpp index cc37ffb4dc..e6734e114a 100644 --- a/src/OptionRow.cpp +++ b/src/OptionRow.cpp @@ -17,7 +17,7 @@ const RString EXIT_NAME = "Exit"; RString OptionRow::GetThemedItemText( int iChoice ) const { RString s = m_pHand->GetThemedItemText( iChoice ); - + // HACK: Always theme the NEXT_ROW and EXIT items. if( m_bFirstItemGoesDown && iChoice == 0 ) s = CommonMetrics::LocalizeOptionItem( NEXT_ROW_NAME, false ); diff --git a/src/OptionRow.h b/src/OptionRow.h index 6d05764488..d05c0b4e1b 100644 --- a/src/OptionRow.h +++ b/src/OptionRow.h @@ -116,21 +116,21 @@ public: protected: RString GetRowTitle() const; - const OptionRowType *m_pParentType; - RowType m_RowType; - OptionRowHandler* m_pHand; + const OptionRowType *m_pParentType; + RowType m_RowType; + OptionRowHandler* m_pHand; - ActorFrame m_Frame; + ActorFrame m_Frame; - vector m_textItems; // size depends on m_bRowIsLong and which players are joined + vector m_textItems; // size depends on m_bRowIsLong and which players are joined vector m_Underline[NUM_PLAYERS]; // size depends on m_bRowIsLong and which players are joined - Actor *m_sprFrame; - BitmapText *m_textTitle; - ModIcon *m_ModIcons[NUM_PLAYERS]; + Actor *m_sprFrame; + BitmapText *m_textTitle; + ModIcon *m_ModIcons[NUM_PLAYERS]; - bool m_bFirstItemGoesDown; - bool m_bRowHasFocus[NUM_PLAYERS]; + bool m_bFirstItemGoesDown; + bool m_bRowHasFocus[NUM_PLAYERS]; int m_iChoiceInRowWithFocus[NUM_PLAYERS]; // this choice has input focus // Only one will true at a time if m_pHand->m_Def.bMultiSelect