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@@ -1024,7 +1024,7 @@ void ScreenGameplay::LoadNextSong()
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// No need to do this here. We do it in SongFinished().
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// No need to do this here. We do it in SongFinished().
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//GAMESTATE->RemoveAllActiveAttacks();
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//GAMESTATE->RemoveAllActiveAttacks();
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/* If we're in battery mode, force FailImmediate. We assume in PlayerMinus::Step that
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/* If we're in battery mode, force FailImmediate. We assume in Player::Step that
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* failed players can't step. */
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* failed players can't step. */
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if( GAMESTATE->m_SongOptions.GetCurrent().m_LifeType == SongOptions::LIFE_BATTERY )
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if( GAMESTATE->m_SongOptions.GetCurrent().m_LifeType == SongOptions::LIFE_BATTERY )
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SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Song, m_FailType, SongOptions::FAIL_IMMEDIATE );
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SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Song, m_FailType, SongOptions::FAIL_IMMEDIATE );
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