diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 1428e5502b..c72d550d08 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1024,7 +1024,7 @@ void ScreenGameplay::LoadNextSong() // No need to do this here. We do it in SongFinished(). //GAMESTATE->RemoveAllActiveAttacks(); - /* If we're in battery mode, force FailImmediate. We assume in PlayerMinus::Step that + /* If we're in battery mode, force FailImmediate. We assume in Player::Step that * failed players can't step. */ if( GAMESTATE->m_SongOptions.GetCurrent().m_LifeType == SongOptions::LIFE_BATTERY ) SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Song, m_FailType, SongOptions::FAIL_IMMEDIATE );