This commit is contained in:
Steve Checkoway
2006-08-06 02:11:48 +00:00
parent 90425668cc
commit 6a6f55b7c7
+1 -1
View File
@@ -1024,7 +1024,7 @@ void ScreenGameplay::LoadNextSong()
// No need to do this here. We do it in SongFinished().
//GAMESTATE->RemoveAllActiveAttacks();
/* If we're in battery mode, force FailImmediate. We assume in PlayerMinus::Step that
/* If we're in battery mode, force FailImmediate. We assume in Player::Step that
* failed players can't step. */
if( GAMESTATE->m_SongOptions.GetCurrent().m_LifeType == SongOptions::LIFE_BATTERY )
SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Song, m_FailType, SongOptions::FAIL_IMMEDIATE );