don't reset combos between songs in a course

This commit is contained in:
Chris Danford
2002-09-30 02:25:07 +00:00
parent ff93d0d0e3
commit 6a2fab84b4
3 changed files with 2 additions and 7 deletions
+1 -1
View File
@@ -118,7 +118,7 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi
* is reset and not tweening. Perhaps ActorFrame should recurse to subactors;
* then we could just this->StopTweening()? -glenn */
m_frameJudgement.StopTweening();
m_Combo.Reset();
// m_Combo.Reset(); // don't reset combos between songs in a course!
m_Judgement.Reset();
m_iNumTapNotes = pNoteData->GetNumTapNotes();