From 6a2fab84b4e46e9bef4dc768386c571f5efc0f7c Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Mon, 30 Sep 2002 02:25:07 +0000 Subject: [PATCH] don't reset combos between songs in a course --- stepmania/NEWS | 1 + stepmania/TODO.chris | 6 ------ stepmania/src/Player.cpp | 2 +- 3 files changed, 2 insertions(+), 7 deletions(-) diff --git a/stepmania/NEWS b/stepmania/NEWS index 4c7aa49594..6042258a48 100644 --- a/stepmania/NEWS +++ b/stepmania/NEWS @@ -1,4 +1,5 @@ ------------------------CVS after 3.00 beta 6---------------- +CHANGE: Judge difficulty strictness increased slightly. CHANGE: Initial sort order now sorts by meter of Easy notes, ala MAX. BUG FIX: DWI music sample info now read correctly - again. NEW FEATURE: Precise adjustment of timing window for each grade via the diff --git a/stepmania/TODO.chris b/stepmania/TODO.chris index 62326af771..29890b8d77 100644 --- a/stepmania/TODO.chris +++ b/stepmania/TODO.chris @@ -2,10 +2,6 @@ Fix ///////////////////////// -effect codes - -sort by light difficulty - more traditional particle system in BGAnimationLayer? - fog - particle lifetime @@ -15,8 +11,6 @@ anon CVS instructions MS phone bill -In the arcade, it doesn't sort music by alphabetical order in its group, but rather, it sorts all the songs in a group according to light difficutly, from the easiest song on top, to the hardest light mode song on the bottom. When there are songs with the same light rating, THEN it sorts THOSE by alphabetical order. - difficulty hiding for ez2 get rid of lines between tiles diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index dfc0e3ad1c..2c940d6362 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -118,7 +118,7 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi * is reset and not tweening. Perhaps ActorFrame should recurse to subactors; * then we could just this->StopTweening()? -glenn */ m_frameJudgement.StopTweening(); - m_Combo.Reset(); +// m_Combo.Reset(); // don't reset combos between songs in a course! m_Judgement.Reset(); m_iNumTapNotes = pNoteData->GetNumTapNotes();