STATE_SELECTING_GENERIC -> STATE_SELECTING
This commit is contained in:
@@ -99,7 +99,7 @@ void MusicWheel::Load( CString sType )
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m_soundChangeSort.Load( THEME->GetPathS(sType,"sort") );
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m_soundChangeSort.Load( THEME->GetPathS(sType,"sort") );
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m_soundExpand.Load( THEME->GetPathS(sType,"expand"), true );
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m_soundExpand.Load( THEME->GetPathS(sType,"expand"), true );
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m_WheelState = STATE_SELECTING_GENERIC;
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m_WheelState = STATE_SELECTING;
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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{
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{
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@@ -821,7 +821,7 @@ void MusicWheel::DrawItem( int i )
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switch( m_WheelState )
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switch( m_WheelState )
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{
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{
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case STATE_SELECTING_GENERIC:
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case STATE_SELECTING:
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case STATE_ROULETTE_SPINNING:
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case STATE_ROULETTE_SPINNING:
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case STATE_ROULETTE_SLOWING_DOWN:
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case STATE_ROULETTE_SLOWING_DOWN:
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case STATE_RANDOM_SPINNING:
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case STATE_RANDOM_SPINNING:
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@@ -838,7 +838,7 @@ bool MusicWheel::IsSettled() const
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{
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{
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if( m_Moving )
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if( m_Moving )
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return false;
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return false;
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if( m_WheelState != STATE_SELECTING_GENERIC && m_WheelState != STATE_LOCKED )
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if( m_WheelState != STATE_SELECTING && m_WheelState != STATE_LOCKED )
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return false;
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return false;
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if( m_fPositionOffsetFromSelection != 0 )
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if( m_fPositionOffsetFromSelection != 0 )
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return false;
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return false;
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@@ -912,7 +912,7 @@ void MusicWheel::UpdateSwitch()
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break;
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break;
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case STATE_FLYING_ON_AFTER_NEXT_SORT:
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case STATE_FLYING_ON_AFTER_NEXT_SORT:
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m_WheelState = STATE_SELECTING_GENERIC; // now, wait for input
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m_WheelState = STATE_SELECTING; // now, wait for input
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break;
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break;
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case STATE_TWEENING_ON_SCREEN:
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case STATE_TWEENING_ON_SCREEN:
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@@ -925,14 +925,14 @@ void MusicWheel::UpdateSwitch()
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}
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}
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else
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else
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{
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{
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m_WheelState = STATE_SELECTING_GENERIC;
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m_WheelState = STATE_SELECTING;
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}
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}
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break;
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break;
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case STATE_TWEENING_OFF_SCREEN:
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case STATE_TWEENING_OFF_SCREEN:
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m_WheelState = STATE_WAITING_OFF_SCREEN;
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m_WheelState = STATE_WAITING_OFF_SCREEN;
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m_fTimeLeftInState = 0;
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m_fTimeLeftInState = 0;
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break;
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break;
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case STATE_SELECTING_GENERIC:
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case STATE_SELECTING:
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m_fTimeLeftInState = 0;
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m_fTimeLeftInState = 0;
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break;
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break;
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case STATE_ROULETTE_SPINNING:
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case STATE_ROULETTE_SPINNING:
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@@ -1003,7 +1003,7 @@ bool MusicWheel::ChangeSort( SortOrder new_so ) // return true if change success
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switch( m_WheelState )
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switch( m_WheelState )
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{
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{
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case STATE_SELECTING_GENERIC:
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case STATE_SELECTING:
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case STATE_FLYING_ON_AFTER_NEXT_SORT:
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case STATE_FLYING_ON_AFTER_NEXT_SORT:
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break; // fall through
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break; // fall through
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default:
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default:
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@@ -1249,7 +1249,7 @@ bool MusicWheel::MoveSpecific(int n)
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* Move(0). -Chris */
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* Move(0). -Chris */
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switch( m_WheelState )
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switch( m_WheelState )
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{
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{
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case STATE_SELECTING_GENERIC:
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case STATE_SELECTING:
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break;
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break;
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case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
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case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
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case STATE_FLYING_ON_AFTER_NEXT_SORT:
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case STATE_FLYING_ON_AFTER_NEXT_SORT:
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@@ -1354,7 +1354,7 @@ try_next:
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void MusicWheel::FinishChangingSorts()
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void MusicWheel::FinishChangingSorts()
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{
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{
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FinishTweening();
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FinishTweening();
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m_WheelState = STATE_SELECTING_GENERIC;
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m_WheelState = STATE_SELECTING;
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m_fTimeLeftInState = 0;
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m_fTimeLeftInState = 0;
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}
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}
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@@ -24,7 +24,7 @@ void RoomWheel::Load( CString sType )
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m_WheelBaseItems.push_back( new RoomWheelItem );
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m_WheelBaseItems.push_back( new RoomWheelItem );
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}
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}
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m_WheelState = STATE_SELECTING_GENERIC;
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m_WheelState = STATE_SELECTING;
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AddPerminateItem( new RoomWheelData(TYPE_GENERIC, "Create Room", "Create a new game room", THEME->GetMetricC( m_sName, "CreateRoomColor")) );
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AddPerminateItem( new RoomWheelData(TYPE_GENERIC, "Create Room", "Create a new game room", THEME->GetMetricC( m_sName, "CreateRoomColor")) );
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@@ -52,7 +52,7 @@ void WheelBase::Load( CString sType )
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m_WheelBaseItems.push_back( new WheelItemBase );
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m_WheelBaseItems.push_back( new WheelItemBase );
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}
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}
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m_WheelState = STATE_SELECTING_GENERIC;
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m_WheelState = STATE_SELECTING;
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BuildWheelItemsData(m_WheelBaseItemsData);
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BuildWheelItemsData(m_WheelBaseItemsData);
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RebuildWheelItems();
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RebuildWheelItems();
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@@ -165,7 +165,7 @@ void WheelBase::DrawItem( int i, WheelItemBase *display, const float fThisBanner
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switch( m_WheelState )
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switch( m_WheelState )
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{
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{
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case STATE_SELECTING_GENERIC:
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case STATE_SELECTING:
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case STATE_LOCKED:
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case STATE_LOCKED:
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{
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{
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SetItemPosition( *display, fThisBannerPositionOffsetFromSelection );
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SetItemPosition( *display, fThisBannerPositionOffsetFromSelection );
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@@ -204,7 +204,7 @@ bool WheelBase::IsSettled() const
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{
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{
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if( m_Moving )
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if( m_Moving )
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return false;
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return false;
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if( m_WheelState != STATE_SELECTING_GENERIC && m_WheelState != STATE_LOCKED )
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if( m_WheelState != STATE_SELECTING && m_WheelState != STATE_LOCKED )
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return false;
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return false;
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if( m_fPositionOffsetFromSelection != 0 )
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if( m_fPositionOffsetFromSelection != 0 )
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return false;
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return false;
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@@ -335,14 +335,14 @@ void WheelBase::UpdateSwitch()
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}
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}
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else
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else
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{
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{
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m_WheelState = STATE_SELECTING_GENERIC;
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m_WheelState = STATE_SELECTING;
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}
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}
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break;
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break;
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case STATE_TWEENING_OFF_SCREEN:
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case STATE_TWEENING_OFF_SCREEN:
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m_WheelState = STATE_WAITING_OFF_SCREEN;
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m_WheelState = STATE_WAITING_OFF_SCREEN;
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m_fTimeLeftInState = 0;
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m_fTimeLeftInState = 0;
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break;
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break;
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case STATE_SELECTING_GENERIC:
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case STATE_SELECTING:
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m_fTimeLeftInState = 0;
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m_fTimeLeftInState = 0;
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break;
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break;
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case STATE_WAITING_OFF_SCREEN:
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case STATE_WAITING_OFF_SCREEN:
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@@ -554,7 +554,7 @@ bool WheelBase::MoveSpecific( int n )
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* Move(0). -Chris */
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* Move(0). -Chris */
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switch( m_WheelState )
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switch( m_WheelState )
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{
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{
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case STATE_SELECTING_GENERIC:
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case STATE_SELECTING:
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break;
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break;
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case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
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case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
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case STATE_FLYING_ON_AFTER_NEXT_SORT:
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case STATE_FLYING_ON_AFTER_NEXT_SORT:
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@@ -87,7 +87,7 @@ protected:
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float m_TimeBeforeMovingBegins;
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float m_TimeBeforeMovingBegins;
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float m_SpinSpeed;
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float m_SpinSpeed;
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enum WheelState {
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enum WheelState {
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STATE_SELECTING_GENERIC,
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STATE_SELECTING,
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STATE_FLYING_OFF_BEFORE_NEXT_SORT,
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STATE_FLYING_OFF_BEFORE_NEXT_SORT,
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STATE_FLYING_ON_AFTER_NEXT_SORT,
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STATE_FLYING_ON_AFTER_NEXT_SORT,
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STATE_TWEENING_ON_SCREEN,
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STATE_TWEENING_ON_SCREEN,
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