Start refactoring results. Doing this piecemeal, so I can keep track of what
I'm doing. Pull out CommitScores. StageResults won't remain in SEval (not yet sure whether it should be part of PlayerStageStats).
This commit is contained in:
@@ -81,6 +81,20 @@ static const int NUM_SHOWN_RADAR_CATEGORIES = 5;
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AutoScreenMessage( SM_PlayCheer )
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AutoScreenMessage( SM_AddBonus )
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StageResults::StageResults()
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{
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Init();
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}
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void StageResults::Init()
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{
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m_iPersonalHighScoreIndex = -1;
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m_iMachineHighScoreIndex = -1;
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m_rc = RANKING_INVALID;
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m_pdaToShow = PER_DIFFICULTY_AWARD_INVALID;
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m_pcaToShow = PEAK_COMBO_AWARD_INVALID;
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}
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REGISTER_SCREEN_CLASS( ScreenEvaluation );
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ScreenEvaluation::ScreenEvaluation( CString sClassName ) : ScreenWithMenuElements(sClassName)
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@@ -255,8 +269,7 @@ void ScreenEvaluation::Init()
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//
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// update persistent statistics
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//
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RankingCategory rc[NUM_PLAYERS];;
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CommitScores( m_StageStats, m_iPersonalHighScoreIndex, m_iMachineHighScoreIndex, rc, m_pdaToShow, m_pcaToShow );
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CommitScores( m_StageStats, m_StageResults, m_Type );
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m_bTryExtraStage =
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GAMESTATE->HasEarnedExtraStage() &&
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@@ -680,16 +693,16 @@ void ScreenEvaluation::Init()
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{
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FOREACH_EnabledPlayer( p )
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{
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if( m_iMachineHighScoreIndex[p] != -1 )
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if( m_StageResults[p].m_iMachineHighScoreIndex != -1 )
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{
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m_sprMachineRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("MachineRecord %02d",m_iMachineHighScoreIndex[p]+1) ) );
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m_sprMachineRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("MachineRecord %02d",m_StageResults[p].m_iMachineHighScoreIndex+1) ) );
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m_sprMachineRecord[p]->SetName( ssprintf("MachineRecordP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_sprMachineRecord[p] );
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this->AddChild( m_sprMachineRecord[p] );
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}
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if( m_iPersonalHighScoreIndex[p] != -1 )
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if( m_StageResults[p].m_iPersonalHighScoreIndex != -1 )
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{
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m_sprPersonalRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("PersonalRecord %02d",m_iPersonalHighScoreIndex[p]+1) ) );
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m_sprPersonalRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("PersonalRecord %02d",m_StageResults[p].m_iPersonalHighScoreIndex+1) ) );
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m_sprPersonalRecord[p]->SetName( ssprintf("PersonalRecordP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_sprPersonalRecord[p] );
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this->AddChild( m_sprPersonalRecord[p] );
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@@ -699,7 +712,7 @@ void ScreenEvaluation::Init()
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bool bOneHasNewTopRecord = false;
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FOREACH_PlayerNumber( p )
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if( GAMESTATE->IsPlayerEnabled(p) && (m_iMachineHighScoreIndex[p] != -1 || m_iPersonalHighScoreIndex[p] != -1) )
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if( GAMESTATE->IsPlayerEnabled(p) && (m_StageResults[p].m_iMachineHighScoreIndex != -1 || m_StageResults[p].m_iPersonalHighScoreIndex != -1) )
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bOneHasNewTopRecord = true;
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Grade best_grade = Grade_NoData;
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@@ -769,19 +782,12 @@ void ScreenEvaluation::Init()
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void ScreenEvaluation::CommitScores(
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const StageStats &m_StageStats,
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int iPersonalHighScoreIndexOut[NUM_PLAYERS],
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int iMachineHighScoreIndexOut[NUM_PLAYERS],
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RankingCategory rcOut[NUM_PLAYERS],
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PerDifficultyAward pdaToShowOut[NUM_PLAYERS],
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PeakComboAward pcaToShowOut[NUM_PLAYERS] )
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StageResults out[NUM_PLAYERS],
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ScreenEvaluation::Type type )
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{
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FOREACH_PlayerNumber( pn )
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{
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iPersonalHighScoreIndexOut[pn] = -1;
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iMachineHighScoreIndexOut[pn] = -1;
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rcOut[pn] = RANKING_INVALID;
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pdaToShowOut[pn] = PER_DIFFICULTY_AWARD_INVALID;
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pcaToShowOut[pn] = PEAK_COMBO_AWARD_INVALID;
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out[pn].Init();
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}
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switch( GAMESTATE->m_PlayMode )
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@@ -795,8 +801,8 @@ void ScreenEvaluation::CommitScores(
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{
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FOREACH_PlayerNumber( pn )
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{
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iPersonalHighScoreIndexOut[pn] = 0;
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iMachineHighScoreIndexOut[pn] = 0;
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out[pn].m_iPersonalHighScoreIndex = 0;
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out[pn].m_iMachineHighScoreIndex = 0;
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}
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}
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@@ -819,7 +825,7 @@ void ScreenEvaluation::CommitScores(
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// depends on if this is a course or not ... it's handled
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// below in the switch
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HighScore &hs = m_HighScore[p];
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HighScore &hs = out[p].m_HighScore;
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hs.SetName( RANKING_TO_FILL_IN_MARKER[p] );
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hs.SetGrade( m_StageStats.m_player[p].GetGrade() );
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hs.SetScore( m_StageStats.m_player[p].iScore );
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@@ -840,7 +846,7 @@ void ScreenEvaluation::CommitScores(
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
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switch( m_Type )
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switch( type )
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{
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case stage:
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{
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@@ -850,7 +856,7 @@ void ScreenEvaluation::CommitScores(
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ASSERT( pSteps );
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PROFILEMAN->AddStepsScore( pSong, pSteps, p, hs, iPersonalHighScoreIndexOut[p], iMachineHighScoreIndexOut[p] );
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PROFILEMAN->AddStepsScore( pSong, pSteps, p, hs, out[p].m_iPersonalHighScoreIndex, out[p].m_iMachineHighScoreIndex );
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}
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break;
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@@ -861,12 +867,12 @@ void ScreenEvaluation::CommitScores(
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continue;
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int iAverageMeter = m_StageStats.GetAverageMeter(p);
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rcOut[p] = AverageMeterToRankingCategory( iAverageMeter );
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out[p].m_rc = AverageMeterToRankingCategory( iAverageMeter );
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PROFILEMAN->AddCategoryScore( st, rcOut[p], p, hs, iPersonalHighScoreIndexOut[p], iMachineHighScoreIndexOut[p] );
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PROFILEMAN->AddCategoryScore( st, out[p].m_rc, p, hs, out[p].m_iPersonalHighScoreIndex, out[p].m_iMachineHighScoreIndex );
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// TRICKY: Increment play count here, and not on ScreenGameplay like the others.
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PROFILEMAN->IncrementCategoryPlayCount( st, rcOut[p], p );
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PROFILEMAN->IncrementCategoryPlayCount( st, out[p].m_rc, p );
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}
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break;
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@@ -876,7 +882,7 @@ void ScreenEvaluation::CommitScores(
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ASSERT( pCourse );
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Trail* pTrail = GAMESTATE->m_pCurTrail[p];
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PROFILEMAN->AddCourseScore( pCourse, pTrail, p, hs, iPersonalHighScoreIndexOut[p], iMachineHighScoreIndexOut[p] );
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PROFILEMAN->AddCourseScore( pCourse, pTrail, p, hs, out[p].m_iPersonalHighScoreIndex, out[p].m_iMachineHighScoreIndex );
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}
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break;
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default:
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@@ -891,15 +897,15 @@ void ScreenEvaluation::CommitScores(
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// the HighScoreList and re-get the high score index.
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FOREACH_HumanPlayer( p )
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{
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if( iMachineHighScoreIndexOut[p] == -1 ) // no record
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if( out[p].m_iMachineHighScoreIndex == -1 ) // no record
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continue; // skip
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HighScore &hs = m_HighScore[p];
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HighScore &hs = out[p].m_HighScore;
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Profile* pProfile = PROFILEMAN->GetMachineProfile();
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
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const HighScoreList *pHSL = NULL;
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switch( m_Type )
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switch( type )
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{
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case stage:
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{
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@@ -910,7 +916,7 @@ void ScreenEvaluation::CommitScores(
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break;
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case summary:
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{
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pHSL = &pProfile->GetCategoryHighScoreList( st, rcOut[p] );
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pHSL = &pProfile->GetCategoryHighScoreList( st, out[p].m_rc );
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}
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break;
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case course:
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@@ -928,9 +934,9 @@ void ScreenEvaluation::CommitScores(
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vector<HighScore>::const_iterator iter = find( pHSL->vHighScores.begin(), pHSL->vHighScores.end(), hs );
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if( iter == pHSL->vHighScores.end() )
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iMachineHighScoreIndexOut[p] = -1;
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out[p].m_iMachineHighScoreIndex = -1;
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else
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iMachineHighScoreIndexOut[p] = iter - pHSL->vHighScores.begin();
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out[p].m_iMachineHighScoreIndex = iter - pHSL->vHighScores.begin();
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}
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@@ -943,7 +949,7 @@ void ScreenEvaluation::CommitScores(
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LOG->Trace( "per difficulty awards" );
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// per-difficulty awards
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switch( m_Type )
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switch( type )
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{
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case stage:
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case course:
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@@ -981,7 +987,7 @@ void ScreenEvaluation::CommitScores(
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vPdas.erase( vPdas.begin(), vPdas.end()-1 );
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if( !vPdas.empty() )
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pdaToShowOut[p] = vPdas.back();
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out[p].m_pdaToShow = vPdas.back();
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LOG->Trace( "done with per difficulty awards" );
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@@ -1001,7 +1007,7 @@ void ScreenEvaluation::CommitScores(
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}
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if( !GAMESTATE->m_vLastPeakComboAwards[p].empty() )
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pcaToShowOut[p] = GAMESTATE->m_vLastPeakComboAwards[p].back();
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out[p].m_pcaToShow = GAMESTATE->m_vLastPeakComboAwards[p].back();
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LOG->Trace( "done with per combo awards" );
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}
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@@ -1273,10 +1279,10 @@ class LunaScreenEvaluation: public Luna<ScreenEvaluation>
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public:
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LunaScreenEvaluation() { LUA->Register( Register ); }
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static int GetEvalStageStats( T* p, lua_State *L ) { p->m_StageStats.PushSelf( L ); return 1; }
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static int GetPersonalHighScoreIndex( T* p, lua_State *L ) { lua_pushnumber( L, p->m_iPersonalHighScoreIndex[IArg(1)] ); return 1; }
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static int GetMachineHighScoreIndex( T* p, lua_State *L ) { lua_pushnumber( L, p->m_iMachineHighScoreIndex[IArg(1)] ); return 1; }
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static int GetPerDifficultyAward( T* p, lua_State *L ) { lua_pushnumber( L, p->m_pdaToShow[IArg(1)] ); return 1; }
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static int GetPeakComboAward( T* p, lua_State *L ) { lua_pushnumber( L, p->m_pcaToShow[IArg(1)] ); return 1; }
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static int GetPersonalHighScoreIndex( T* p, lua_State *L ) { lua_pushnumber( L, p->m_StageResults[IArg(1)].m_iPersonalHighScoreIndex ); return 1; }
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static int GetMachineHighScoreIndex( T* p, lua_State *L ) { lua_pushnumber( L, p->m_StageResults[IArg(1)].m_iMachineHighScoreIndex ); return 1; }
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static int GetPerDifficultyAward( T* p, lua_State *L ) { lua_pushnumber( L, p->m_StageResults[IArg(1)].m_pdaToShow ); return 1; }
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static int GetPeakComboAward( T* p, lua_State *L ) { lua_pushnumber( L, p->m_StageResults[IArg(1)].m_pcaToShow ); return 1; }
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static void Register( Lua *L )
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{
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@@ -15,6 +15,20 @@
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#include "HighScore.h"
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#include "RageSound.h"
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class StageResults
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{
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public:
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StageResults();
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void Init();
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int m_iPersonalHighScoreIndex;
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int m_iMachineHighScoreIndex;
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RankingCategory m_rc;
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PerDifficultyAward m_pdaToShow;
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PeakComboAward m_pcaToShow;
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HighScore m_HighScore;
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};
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const int MAX_SONGS_TO_SHOW = 5; // In summary, we show last 3 stages, plus extra stages if passed
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enum JudgeLine { marvelous, perfect, great, good, boo, miss, ok, max_combo, error, NUM_JUDGE_LINES };
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enum StatsLine { jumps, holds, mines, hands, rolls, NUM_STATS_LINES };
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@@ -38,19 +52,10 @@ public:
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virtual void PushSelf( lua_State *L );
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StageStats m_StageStats;
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int m_iPersonalHighScoreIndex[NUM_PLAYERS];
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int m_iMachineHighScoreIndex[NUM_PLAYERS];
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PerDifficultyAward m_pdaToShow[NUM_PLAYERS];
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PeakComboAward m_pcaToShow[NUM_PLAYERS];
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StageResults m_StageResults[NUM_PLAYERS];
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protected:
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void CommitScores(
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const StageStats &stageStats,
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int iPersonalHighScoreIndexOut[NUM_PLAYERS],
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int iMachineHighScoreIndexOut[NUM_PLAYERS],
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RankingCategory rcOut[NUM_PLAYERS],
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PerDifficultyAward pdaToShowOut[NUM_PLAYERS],
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PeakComboAward pcaToShowOut[NUM_PLAYERS] );
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static void CommitScores( const StageStats &stageStats, StageResults out[NUM_PLAYERS], ScreenEvaluation::Type type );
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void EndScreen();
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Type m_Type;
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