m_sName
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@@ -26,7 +26,7 @@
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#include "LightsManager.h"
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#include "LightsManager.h"
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#include "song.h"
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#include "song.h"
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#define NEXT_SCREEN THEME->GetMetric ("ScreenStage","NextScreen")
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#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
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const ScreenMessage SM_PrepScreen = (ScreenMessage)(SM_User+0);
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const ScreenMessage SM_PrepScreen = (ScreenMessage)(SM_User+0);
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@@ -61,16 +61,16 @@ ScreenStage::ScreenStage( CString sClassName ) : Screen( sClassName )
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LIGHTSMAN->SetLightMode( LIGHTMODE_STAGE );
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LIGHTSMAN->SetLightMode( LIGHTMODE_STAGE );
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m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenStage "+GAMESTATE->GetStageText()) );
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m_Background.LoadFromAniDir( THEME->GetPathToB(m_sName + " "+GAMESTATE->GetStageText()) );
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this->AddChild( &m_Background );
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this->AddChild( &m_Background );
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m_Overlay.LoadFromAniDir( THEME->GetPathToB("ScreenStage Overlay"));
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m_Overlay.LoadFromAniDir( THEME->GetPathToB(m_sName + " overlay"));
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m_In.Load( THEME->GetPathToB("ScreenStage in") );
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m_In.Load( THEME->GetPathToB(m_sName + " in") );
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m_In.StartTransitioning();
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m_In.StartTransitioning();
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this->AddChild( &m_In );
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this->AddChild( &m_In );
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m_Out.Load( THEME->GetPathToB("ScreenStage out") );
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m_Out.Load( THEME->GetPathToB(m_sName + " out") );
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this->AddChild( &m_Out );
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this->AddChild( &m_Out );
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m_Back.Load( THEME->GetPathToB("Common back") );
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m_Back.Load( THEME->GetPathToB("Common back") );
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