ctor transition (stage 3 ...)

This commit is contained in:
Glenn Maynard
2006-01-15 20:38:51 +00:00
parent 06e389ecd2
commit 65e58afda2
4 changed files with 0 additions and 21 deletions
-9
View File
@@ -25,15 +25,6 @@ void Screen::InitScreen( Screen *pScreen )
pScreen->Init();
}
Screen::Screen()
{
}
Screen::Screen( CString sName )
{
SetName( sName );
}
Screen::~Screen()
{
-2
View File
@@ -43,8 +43,6 @@ class Screen : public ActorFrame
public:
static void InitScreen( Screen *pScreen );
Screen();
Screen( CString sName ); // enforce that all screens have m_sName filled in
virtual ~Screen();
/* This is called immediately after construction, to allow initializing after all
-9
View File
@@ -30,15 +30,6 @@ ScreenWithMenuElements::ScreenWithMenuElements()
m_MenuTimer = NULL;
}
ScreenWithMenuElements::ScreenWithMenuElements( CString sClassName ) : Screen( sClassName )
{
m_MenuTimer = NULL;
m_textHelp = new HelpDisplay;
FOREACH_PlayerNumber( p )
m_MemoryCardDisplay[p] = NULL;
m_MenuTimer = NULL;
}
void ScreenWithMenuElements::Init()
{
LOG->Trace( "ScreenWithMenuElements::Init()" );
-1
View File
@@ -16,7 +16,6 @@ class ScreenWithMenuElements : public Screen
{
public:
ScreenWithMenuElements();
ScreenWithMenuElements( CString sName );
virtual void Init();
virtual void BeginScreen();
virtual ~ScreenWithMenuElements();