more consistent miss combo behavior

This commit is contained in:
Glenn Maynard
2007-03-13 07:28:42 +00:00
parent 24353f67ad
commit 65383a11b8
+1 -4
View File
@@ -467,10 +467,7 @@ void ScoreKeeperNormal::HandleTapRowScore( const NoteData &nd, int iRow )
{
m_pPlayerStageStats->m_iCurCombo = 0;
if( scoreOfLastTap == TNS_Miss )
// The standard among Bemani games is to only count one miss per "step", regardless of
// how many taps are in that step. If there is a big demand for something different,
// we can add a variable similar to m_bComboIsPerRow.
++m_pPlayerStageStats->m_iCurMissCombo;
m_pPlayerStageStats->m_iCurMissCombo += iComboCountIfHit;
}
if( m_pPlayerState->m_PlayerNumber != PLAYER_INVALID )