From 65383a11b84320f93ebc050b8febc26aab56e0f6 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 13 Mar 2007 07:28:42 +0000 Subject: [PATCH] more consistent miss combo behavior --- stepmania/src/ScoreKeeperNormal.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/stepmania/src/ScoreKeeperNormal.cpp b/stepmania/src/ScoreKeeperNormal.cpp index 4da8668254..d845693cc4 100644 --- a/stepmania/src/ScoreKeeperNormal.cpp +++ b/stepmania/src/ScoreKeeperNormal.cpp @@ -467,10 +467,7 @@ void ScoreKeeperNormal::HandleTapRowScore( const NoteData &nd, int iRow ) { m_pPlayerStageStats->m_iCurCombo = 0; if( scoreOfLastTap == TNS_Miss ) - // The standard among Bemani games is to only count one miss per "step", regardless of - // how many taps are in that step. If there is a big demand for something different, - // we can add a variable similar to m_bComboIsPerRow. - ++m_pPlayerStageStats->m_iCurMissCombo; + m_pPlayerStageStats->m_iCurMissCombo += iComboCountIfHit; } if( m_pPlayerState->m_PlayerNumber != PLAYER_INVALID )