diff --git a/stepmania/src/ScoreKeeperNormal.cpp b/stepmania/src/ScoreKeeperNormal.cpp index 4da8668254..d845693cc4 100644 --- a/stepmania/src/ScoreKeeperNormal.cpp +++ b/stepmania/src/ScoreKeeperNormal.cpp @@ -467,10 +467,7 @@ void ScoreKeeperNormal::HandleTapRowScore( const NoteData &nd, int iRow ) { m_pPlayerStageStats->m_iCurCombo = 0; if( scoreOfLastTap == TNS_Miss ) - // The standard among Bemani games is to only count one miss per "step", regardless of - // how many taps are in that step. If there is a big demand for something different, - // we can add a variable similar to m_bComboIsPerRow. - ++m_pPlayerStageStats->m_iCurMissCombo; + m_pPlayerStageStats->m_iCurMissCombo += iComboCountIfHit; } if( m_pPlayerState->m_PlayerNumber != PLAYER_INVALID )